Source Filmmaker Official Full Tutorial by © Valve

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Full tutorial for Source Filmmaker by © 2012 Valve Corporation

Table of contents: (Thx to @EdxSarxNatxChoc)

0:00 - Introduction to the Source FilmMaker software
3:45 - How to start & the interface of SFM
10:25 - How to make a sequence (clips of animations)
15:40 - How to make differents shots in a sequence (shots : views)
21:25 - How to add sounds (music, sound effects,etc)
25:50 - How to make a shot from scratch (how to import elements into the scene)
33:00 - How to generate motion from scratch (based on "What, when, how")
39:10 - How to make curves (make the animation fluid and not bulky)
43:50 - How to import, puppeteer and modify captured motions (animations, presets & face control)
51:10 - How to use locks (Very useful when manipulating body parts)
56:00 - How to make the model "talk" ( and how to make custom faces along with custom voices)
1:02:43 - How to animate a character with an IK rig (how to animate bones with no screwups)
1:05:25 - How to add lighting & the final picture (making the scene more realistic & the render)
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Table of contents : *Note, use Ctrl + S whenever you can!*
[Edit] Woah! I didn't expect my comment to be legit taken seriously. That would explain the abnormal amount of views I got in my channel. Oh and thank you all for the nice comments and @Alexander Kaminsky for putting my table of contents in his description. (・ω・)

0:00 - Introduction to the Source FilmMaker software
3:45 - How to start & the interface of SFM
10:25 - How to make a sequence (clips of animations)
15:40 - How to make differents shots in a sequence (shots : views)
21:25 - How to add sounds (music, sound effects, etc)
25:50 - How to make a shot from scratch (how to import elements into the scene)
33:00 - How to generate motion from scratch (based on "What, when, how")
39:10 - How to make curves (make the animation fluid and not bulky)
43:50 - How to import, puppeteer and modify captured motions (animations, presets & face control)
51:10 - How to use locks (Very useful when manipulating body parts)
56:00 - How to make the model "talk" ( and how to make custom faces along with custom voices)
1:02:43 - How to animate a character with an IK rig (how to animate bones with no screwups)
1:05:25 - How to add lighting & the final picture (making the scene more realistic & the render)

I made this for myself so I can come back at any time and practice a certain part without having to check the whole video. But I don't mind if you use this to see a specific part of the video. Oh and give a thumbs up to this comment if you're feeling helpful and want to give others a good time.

EdxSarxNatxChoc
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This tutorial taught me something.

I'm never going to get a job in Animating.

lollipop
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This tutorial and the whole genius behind SFM gives me a raging clue.

skrie
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so many things that I need to remember... my brain explodes

Sashow
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Holy hell, this product is amazing.

I dunno why I never bothered with this before. Looks fun as heck.

SolidSonicTH
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I love Valve, this has to be the most clear tutorial for something like this i've ever seen.

AlanValdes
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And don't forget, hit (Ctrl S) to save your work!

liquidexw
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Took me almost two weeks to watch all of this and put it into practice.
I barely remember anything and don't know what I'm going to make.
Fuck

therealslimsaiyan
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For the ppl who got stuck at 36:00. The reason u cant make a smooth transition is because you applied the change before finishing what you were doing. Remove the zoom you made, make a new one, and don't hit enter until you have held down shift and scrolled mousewheel to make a transition. Then you can save the manipulation.

famas
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0:00 - Introduction to the Source FilmMaker software
3:45 - How to start & the interface of SFM
10:25 - How to make a sequence (clips of animations)
15:40 - How to make differents shots in a sequence (shots : views)
21:25 - How to add sounds (music, sound effects, etc)
25:50 - How to make a shot from scratch (how to import elements into the scene)
33:00 - How to generate motion from scratch (based on "What, when, how")
39:10 - How to make curves (make the animation fluid and not bulky)
43:50 - How to import, puppeteer and modify captured motions (animations, presets & face control)
51:10 - How to use locks (Very useful when manipulating body parts)
56:00 - How to make the model "talk" ( and how to make custom faces along with custom voices)
1:02:43 - How to animate a character with an IK rig (how to animate bones with no screwups)
1:05:25 - How to add lighting & the final picture (making the scene more realistic & the render)

brotherandbrothergaming
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It's my new-years resolution to figure out how this program works.

Pattamatt
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I copied a comment from the official video list and it has been useful to me, you will maybe use it in 45:00

Here it is :

IF your scout doesn't move/runs in place
Choose "Pose Params Drive Root" instead of "Don't Generate Root Motion". I had the same problem and this fixed it. - bluecore

joelsium
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Not as difficult as I thought, but maybe not the best tutorial ever.
Still he went over.

KrymsonScale
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I remember when I was like 10 or 11 getting up at 5 am to watch this video and TRY to make an animation, I'm 13 now, and I could barely understand everything because my first language isn't English, I still can't do an animation so my goal right now is to do one :D

mynamefrank
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Great help for people just starting SFM. I think I've watched this 5 times over my sfm career. which has been 2 days. So yea.

sbean
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installed source film maker... done first 2 chapters of that video.. got complicated.. started tf2 and just playing of my frustration.. ;)

MilMike
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Alright lets do this! *clicks load map* :D *crashes* ....fuck!

Vanlens
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Him sneezing during the tutorial was the most entertaining thing. I feel like i'm in school. 

studiotoolbox
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this guy explains everything like we already know the terms to sfm, or how to do anything really. he doesn't explain stuff that i feel is important to know.

hotel
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And don't forget, press CTRL + S to save your work.

jadchehimi