Learning Animation in Source Filmmaker Part 2.5 - Creating a Looping Walk Cycle

preview_player
Показать описание
Hi! Here's a very quick and simple guide on setting up a walk cycle to loop endlessly. This tutorial was made for people who have finished the previous tutorial - Walking and Followthrough, and would like to know how to actually utilize the skills covered in that video to create a walk cycle that can be easily duplicated and looped perfectly. This is a much, much less in-depth tutorial, but I hope it helps!

Music: Have a Short Rest - Shoji Meguro - Persona 5 OST
Рекомендации по теме
Комментарии
Автор

You’ve created the walk cycle, he’s never going to stop. He’s never going to s- *scout gets pancaked by car halfway over there*

duckoconner
Автор

I love these tutorials man, they're so helpful and they aren't boring like other animation tutorials. I love how you always bring in small jokes to keep it entertaining too.

HocTapSFM
Автор

Additional useful tip: When setting up the walking animation and you want to be sure that the feet are at the right heights, spawn in three of the same object - doesn't matter which one, as long as it is small and visible - and set them at the perimeter of your animation: where the toes land at the front, where the heel stops at the back, and the peak height of the ankle when it is rising through the passing step. This will both help measure the bounds of the animation and help to be certain both feet are at the same consistent height and distance.

Peptuck
Автор

To avoid the sliding, another thing you can do is keeping the foot's front/back axis (probably z) translation curve a straight line when the foot is touching the ground, and make the root having the same tangent as the foot.

springscale
Автор

Loving these vids, I e been messing with half life Alyx’s sfm and it looks fantastic! I just gotta learn how to animate

canceroushit
Автор

rip scout.All he wanted to do was walk but...we all know what happened next...

The_asdfghjkl
Автор

Thanks for uploading this. I'm just starting out, and making the first walk cycle on a custom model has proven to be a real bastard up till seeing this. The other guides I've seen have been saying you need to keep animating every step, or opting to copy paste and patch their cycle when it breaks.

solafide
Автор

This is so helpful and straightforward, thank you!

jack_of_ass
Автор

R. I. P. Scout “You Were real good son, maybe even the best” - soldier
May you stay in our hearts together scout 😂

SoupMan..
Автор

Can we save this walk cycle? and if so how?

SeriousMoFo
Автор

Bro, i was so serious looking, that car DESTROYED me, SHESH HHAHAHAH

fakenotfound
Автор

Scout boutta end in a medieval setting as an op boi

sonicdudeatdawn
Автор

So that’s what I did wrong. I’m too lazy to fix it, but nice to know for the future to not move the character until the walk cycle is done.

CRealCreator
Автор

i didnt undestand the last part, where you take the root bone and move it foward, i do that but my character teleport foward, sorry for my bad english :C

Killerblaster
Автор

Tysm i had problem doing part 50 of pyro vs heavy

demonseven
Автор

Hi! I just want to thank you for making these series of tutorials for SFM. They've been really useful and I'm hoping you do more of them! About animating walk cycles, I'm confused...because I followed the previous tutorial and this video's completely different in how to animate a walk cycle. Do I still need to lock the pelvis to the hands and use Rig_biped_simple? And, which poses of the walk cycle do I actually animate?

m.sharif_d
Автор

I just realized you animated the camera movement in the last part. How does it look so convincing?

nt_old
Автор

Scout never stops walking
Some random car i think not

StarByte
Автор

Your video is very good. But I have a question: how can I stop my model?

kimlong
Автор

Hi! Thanks for the tutorial, can you explain with more details how to make the walking cycle in the place? I could do the walking cycle for the first tutorial, but I cant make this

diegomartin