Blender 2.8 Basics Tutorial: Scenes & Management

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Scenes are a way to organize your work. Each blend-file can contain multiple scenes, which share other data such as objects and materials.

Scene management and library appending/linking are based on Blender’s Library and Data System, so it is a good idea to read that manual page first, if you are not familiar with the basics of that system.

You can select and create scenes with the Scene data-block menu in the Topbar

Blender Docs:

#Blender #Scenes #Tutorial
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Blend projects are groups of Scenes
Scenes are groups of Collections
Collections are groups of Objects
Objects are groups of Meshes


All of those can be linked or copied (References and copies)

samurais.a.s
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1) TYSM. Life saver
2) Amazing accent. 15/10

NicoleHam
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You forgot to mention another major feature: the ability to set one Scene as the “background” to another. All the objects in the former appear in the latter (both in the viewport and in the final render), but they are not selectable or editable in the latter, only in the former.

lawrencedoliveiro
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Wow thanks so much for this! I had always seen various "scene" settings and had a vague understanding of what they are, but had no idea they were this simple to use. I wish I had learned this many months ago.

christopherk
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Thank you bro, super helpful. told me everything I needed to know in a quick manner.

gabrielcastillo
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Very handy, thanks! Was only just introduced to scenes with the kitbash tutorial.
Seems like this could be a useful workflow

elcamsterino
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Love hearing the Scottish accent! I am not native English, but I wish I had that accent 😊
Great tutorial BTW!

MadquakeCreative
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3:44 It can still be done. Use Alt-D to create a new object sharing the same object data. Use Make Links→Object to Scene→«second scene» to link the duplicate into the new scene, then delete it from this scene. Each object now has its own object transformations, even though they share the same type-specific datablock.

lawrencedoliveiro
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Great simple tutorial, just what I needed

tomcollins
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Thanks, good tutorial-- to the point, good pacing.

MsNathanv
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I was so much wondering why would anyone use Linked Copy Scene, since it was just doing the same thing in the two scenes... until you bring the plane! My mouth legit dropped when I understood the power of that feature, starting from a linked copy of an existing scene and THEN adding stuffon top of it! Woaw so great!

etienneadam
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Note that World settings constitute a datablock that can be shared between scenes, so changes to the World in one of those scenes will be automatically propagated to the others.

lawrencedoliveiro
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1:14 There is an interesting omission in Blender’s functionality here. You know how multiple objects can share data blocks? For example, two different mesh objects can share the same mesh data, so when you make changes to one in Edit mode, it automatically propagates to the other one as well. This even applies across scenes.


But the render settings do not constitute such a shareable data block. So if you make changes to these settings in one scene after you previously copied them to a new scene, you then have to remember to redo the same changes in the second scene.


A while back, I did start developing an addon to make it easier to copy render settings from one scene to another. Think I should tidy that up and release it?

lawrencedoliveiro
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Hi thanks for this explanation... I have a situation.. I have 1 character with 2 or more different actions...when i create a linked scene, the character will receive the same action on both scenes... I want the same character to be in different scenes with a different action on each scene... must i do this with FULL COPY? if yes.. the file size gets quite big and blender slows down alot.

NildoE
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can we combine these 2 scenes and make a continued animation with them?

nonoonon
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The linked copy doesn't work as it is described in min.4:17 in the version 3.5 for me? i make a linked copy but if i add a new mesh, the same mesh is also in the original version? when i delete an object it is also deleted in the original version. i can't use a linked copy as a starting point for adding new objekt in the scene? How can i see which objekts are in a scene are linked or if a scene is a linked copy? is there an easy optical icon, where i can see this?

markusmorgenbesser
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is there a way to keyframe what scene is shown while animating?

Alex-hnwl
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Greetings. So.... Scenes vs View Layers??
My last project was a house and I decided to use View Layers to get a "shot" of each different room. The house stayed same but each View Layer had it's own camera, unique lights, and perhaps a different backdrop, etc.
Although it works pretty well, it was necessary to tweak the settings such that I didn't get 10 images every render, and overall it keeps you on your toes to manage it.
Therefore, would you recommend Scenes for this method (core elements with additional cams, etc.)?

christianperitore
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3:55 doens't work, it also adds the plane in the linked scene. Any idea how to achieve what you did in the video? (Thank you so much!)

Mixthelightintogray
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hi there, .. any how to separate scene into individual blend file in fast way?

SumberInspirasi