Blender 2.8 Beginner Tutorial PART 15: Creating First Low Poly Scene (Eevee)

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This is Part 15 of the Blender 2.8 Absolute Beginners Course created by Chocofur! Here we will finally put our Edit Mode knowledge to practice! We'll create the first, real, 3D modeled, low poly scene in Blender, giving it a bit of the cartoonish look. We'll also learn a bit more about the materials, light and camera setup in Eevee rendering engine. Enjoy, b3d for life!

► Blender shortcuts for this video and more:

► Blender 2.8 Interior Visualization Course:

English is not my mother tongue, I may be talking a bit slow so you may consider watching the videos with 1.25 - 1.5 speed. I was also a bit ill recording this video so sorry for the sudden voice change!
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00:00 - Part 15 Introduction
00:50 - Creating the house 3D model
11:25 - Deforming the house for a cartoony look
19:00 - Creating the 3D environment
21:55 - Adding the Sun Light
25:25 - Adding the Materials
28:52 - Adding the Camera
34:12 - Creating the 3D boat
41:00 - Fine tuning the image

Chocofur
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I loved your tutorial but please try to add Hotkeys! Its important for beginners to know what are you using.

wasymatic
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Thanks for the series! I appreciate the slow pace at which you introduce each tool. No rewinding a dozen times to catch everything. Hopefully there'll be more to come starting from this point.

volkerlanz
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I love this series and your approach.
As an expert Interior designer depending on 3Ds Max I wasn't comfortable with changing sides.
But your videos is really helping me to be familiar with blender and I'm getting to love it.
Thanks man ^_^

EssamSoliman
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Oh man, gotta say big THANK YOU for those tutorials! While I could do some stuff in Blender, my poor knowledge of some basics got me stuck in lots of places. I tried other videos around the web but your videos are the best!

dmundo
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Thank you very much for these videos ! You are a real good teacher and have a lot of pedagogy :-). It is a pleasure to learn with your tutorials.

jeant
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Thank you for helping us starting with this big program! So thankful for peaople like you, bless you and wish you the best!

robinhartmann
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Great work and effort you have put in to make absolute beginners work with Blender! Thanks a lot, you've got me on 'the road' :)

fransvanderwerf
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Thank ypu! I am trying to practice every day!

iam.
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Great tutorial, but at 37:17, I think that was a bit much for adding thickness to the boat. I learned recently that you can use a modifier called "solidify" to very easily add thickness to faces.

brandongonzales
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35:20 This one I can't seem to figure out, but when I change the orientation to global. Also thank you for the tutorials thus far!

smashypeople
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Out of the entire video, I spent about 30 mins in the first 5mns, lol. Getting used to tab-tab to moving from object to edit had me a little stuck! Great videos, thank you 😊 . Once im done with these videos i'm def planning to continue with your Interior Blender videos. (currently switching from SketchUp to Blender for interior design purposes, and so far, I'm loving Blender much more. I wish I had taken the time to learn it years ago instead of using SketchUp. I find the 3D modeling geometry is less complex here.)

TheQueena
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I fall asleep after 3 minutes you literally can do hypnosis with this voice

alantir
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@5:00 mins. Not sure how you managed to fill that face. I followed what you did to a T and I am not able to fill that face the way you have. I made sure I was in edit mode and edge mode.

videogamesnow
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love the series, moving from maya to blender currently. Just for everyone's info, you CAN assign a material to multiple objects at the same time. Assign the material to one object. Select all the objects you want to assign the same material to, saving for last the one that has the material assigned to it. Then with ctrl + L you can link materials. Et voilà, they all have the same material.

tonyperiod
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E: Figured it out. Go to render --> Shadows, increase cube size and cascade size until fixed. // Why do your shadows, especially under your roof that extends out from your house, look so smooth? When I add a sun, mine look super dotty, noisy, and the edges don't really match the shadow that is meant to be cast at all.

tomashaddad
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To add the same material of one object to another select all the unshaded ones first, select the one with the color you want last CTRL + L and link the material

johnberryconwayiii
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It's a super tutorial, many thanks.
What about a groups? As i read it was removed and there are collections, but i can move the collection's parts together only when i selected them.

moo_HU
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your tutorials are so good. thank you very much !

sophieluo
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i want to thank you after every part. and i thank you again and again and again.

edemduku