Perfect bone orientation and positioning in Blender

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Check these tricks to perfectly position your bones and get a proper roll whatever your mesh's orientation.

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00:00 intro
00:28 The problem
01:12 Perfect bone positioning
03:53 Perfect bone roll and orientation
06:37 The result!
08:32 Moving bone in edit mode

#blender #tutorial #3D #animation #rigging
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🔥Discover my extensive Blender courses and free rigs : www.p2design-academy.com
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PierrickPicaut_PDESIGN
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Quick to the point and perfect for people who already have the basic understanding of this.

CoryDAnimates
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"I'm currently taking your Rigging course, and I'm really enjoying it. This video should have up-to-date information." Keep up the good work! 😊

blenderart
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Just what I needed~
I have made several armatures while doing my 3D studies, but out of all the issues I have come across, this has been the most prominent.

projectknm
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you're true master of rigging... I have watched so many rigging tutorials but they were not helpful for real animating (so many problems).. I feel like my brain takes real essence of knowledge. Thx for help !!

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This is a really great tutorial! I've spent many hours on bone orientation problems between maya, unity and unreal and I am very happy that it is this easy in blender. The concept is really important for having managable animation curves, preventing unforeseeable rotations when interpolation between animations and having ik plane solvers work as expected. 10/10 quick, concise and to the point.

fleity
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Oh my god.. I'm so glad I learned this first before messing everything up. Thank you so much

Manas-cowl
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This had lots of tips I wasnt even aware of after a year of using blenders meta rigs. Thanks so much!

Its a much larger topic, but blenders documentation on facial rigging placement is all I can find online with regards to a tutorial. I really hope you'll consider making a video on it in the future!

TiredTom
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Half of this information i already knew from your course, but you still managed to show me some techniques that i'm gonna be using from now on. Thank you, bro!

bayroot
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This is very helpful method. I'll be using this for future models.

leethememerwolf
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Thank you for making a video that gives a professional approach for creating bones for the mesh. You can't really really rely on X-Axis Mirror, and I learned what Bone Roll is.

AbitMothy
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This is something I wish I'd known a lot more about when I first got started animating.

micmacha
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Thanks for making this! And speaking specifically to the characters body alignment being easier to rig when the character is in T Pose and aligned in world space. I have worked with designers saying that nobody rigs in T Pose anymore due to erroneous shoulder deformation after rigging. I’ve always found T Pose better for rigging. And have not seen the shoulder deformation being an issue. So I appreciate you mentioning your opinion on that topic.

krud
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Thank you for the video, I was having trouble with bone targeting on IK rigging, and now know why!

DurimuStudios
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didn’t know about that cursor targeting option! thanks for the great tips!!

Crabnuts
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Suddenly, I realise why my first simple rigs are a mess. Thank you for the extra knowledge.

lucasdigital
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This video has answered ALL the questions I had about Shift + N :)

Tnu
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5:33 wow wow Thank you veru mutch 😀😀👍👍👍👍

h-unte-r_
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Art Is In You Blood vessels, You Gave Me The Most Important Animation Tutorial. Thanks So much

The-Gemini
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Merci infiniment de faire ce genre de vidéos. J'en ai foiré des rigs avant de trouver tes précieux conseils 😂 des heures à pas comprendre pourquoi c'était un enfer d'essayer de les animer, petit à petit on apprend haha. En tout cas continue, c'est précieux quand on apprend ces domaines en autodidacte d'avoir accès aux conseils de personnes qui savent ce qu'elles font, merci !

AudreyYoann