October Patch notes summary! (AoE2)

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Let's take a look at the October 2024 patch notes, which is a big one for Khmer, Poles, and a few unique units.

0:20 General gameplay changes
2:45 Unit changes
4:35 Civilization balance changes

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Game: Age of Empires II Definitive Edition
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Khmer are going to be pretty scary, getting the most out of conversion resistance and Ballistics.

SlySuavity
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2:40 this change can help prevent spawning units on the wrong side of a building if your destination aligns with that wrong side, such as a blocked off area where units so easily get stuck.

Martyste
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This is the 3rd video recapping the patch notes that I've watched today lol. I haven't even played the game in years, I just really like patch notes...

And the game. I like the game too ofc haha

mr_ekshun
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Ive wanted this "favourite civ list" feature for so long!!!

CaptainCorobo
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So Romans lose their scorpion bonus but not get anythig for it?
SADGE

nesickoalosved
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Inflation is so bad, it's travelling over 1000 years back in time...

shykorustotora
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Looks like favorite civs aren't saved when you exit the game which I'm guessing will be even more annoying than it not remembering your last selection - hopefully both are fixed soon.

fuzz
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I love the Scenario Editor search bar thing, it was one of the few things I wanted from HD to DE. But the other thing, that still isn't fixed, is text. Editing text is heinously awful, because long names now scroll instead of being shrunk, meaning if you are trying to do an in-game shop, it's horrifically bad to read.

I hope they fix that at some point too.

TheGloriousLobsterEmperor
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Byzantines are never doing hot, why do they keep hitting my boys

TehlItER
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AoE4 has had the multiple rally points option. The best thing you can do with it is queue a monk to collect a relic _and_ return it without needing to give it orders after it's constructed. Does that work here in AoE2?

JimCullen
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Gotta say, Scorpion Ballistics and Elephant conversion time are the type of changes I wanted to see for a long, long time. It's nice that they're taking a second look at units that just don't get built that often, especially in 1v1, rather than just writing it off as "eh, they're fine in team games".

BlueShellshock
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Thank goodness for the search bar in the scenario editor

Doktersocks
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So, Roman just got one less civ bonus with nothing in return? At least make their unique tech a bit cheaper, or make their scorpion do more pass-through damage or something.

estellebright
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HOLY SHIT 2:27 is something ive been crying over for so long, id often place castle by treeline and set waypoint somewhere into enemy town and spam units in with mass select of buildings, they would spawn closest to the flag meaning theyd often get stuck between treeline and the castle, solution was to put meetpoint in the opposite direction (or make them hop back into castle and out unless it was treb or cavalry then you were fkd) but that also made it so that you had to select the units again and send them out, THIS IS PRECISELY EXACTLY what i was crying about in VC with my friends for, "why cant we que up waypoints from buildings" IM SO HYPED FOR THIS

MB-jrsm
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They still have not fixed the drop off bug where villagers walk more than they should have to when there is a wood camp and a town center nearby.

teliphU
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I wonder if they are ever going to help the Britons. I used to play like 90% Britons and stopped playing when they were nerfed and by now they fell so far behind.

Alles_Ratten
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I REALLY like the custom civ pool and have been wanting it for ages! It honestly makes me want to get to playing again. I mostly enjoy playing classic european civs, but can rarely decide. So this is just perfect!

GnarfSlein
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That is not all that they did. I still have not finished the recent DLC, but went on an hour ago as the system patched up this update and if you go to Victors and Vanqished, they now state how long each scenario goes for if you look at the information box for each one.

gerriejordaan
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My prayers have been answered with the custom civ pool 🎉🎉🎉

Basilboy
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The horse of the Huns should spawn in 1 or 2 minutes after building the tc like the khan in aoe4 that would pretty much solve the problem

donkey