How good is the new Mule Cart? (AoE2)

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Let's take a look at the new Mule Cart coming in the Mountain Royals DLC. This is a new building available to the Armenians and Georgians, and let's see how it compares to the buildings it replaces.

0:22 Basic overview
2:00 Armenians
3:15 Georgians
4:20 Weak vs raiding
4:55 Smart behavior
6:40 Drawbacks
7:55 Wrap up and example

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Game: Age of Empires II Definitive Edition
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If it had been around from the start, I imagine the mule cart would have been something given to all the nomadic civs like huns, Cumans and mongols

michaeltaylor
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I love that AOE 2 continues to evolve! What an amazing game.

FightCommentary
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Mule carts moving together with the villagers is a HUGE eco bonus by itself as efficiency is peak 100% of the time, plus you're not paying extra wood to maintain that efficiency, another big bonus.

MauricioOsuna-etet
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Can they be repaired by villagers or healed by monks, and can they be converted and used by other civs (and does it required redemption)?

Herlgar
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The Mule Cart is such a great throwback to Age of Mythology.

"There are three things to remember when playing the Norse."

Boom
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Reminds me of the carts for the Norse in Age of Mythology

Gutsled
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With the mule cart you do not have to lure boar or deer, as you can harvest and drop off where they die.

anonnymouse
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More civs should have these things like the nomadic ones.

lothar
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I'm not going to get the expansion, but whoever is, I'd like to see one of you try building mass mule cart use them as blocking shields against cavs in front of your archers/siege. Mules don't cost population limit anyway, so yeah...

Bloodark
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From a wider design perspective, I think this is a really interesting addition. The Mule Cart has a lot of levers that can be pulled for balance (e.g. restricting which Villager types can use it), it makes sense as a potential addition to nomadic civilizations (if needed down the road), and it allows for some really dynamic custom/campaign maps!

Whitecroc
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I suppose they could also solve the issue of the mule cart following too closely is to
Have it have 2 hit boxes one is for collision and another for drop off. They could be very similar

benstephens
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I have never once in my entire life played a multiplayer game of AoE 2. I only really played the campaign when I was a tiny child

Despite this I have never missed a single Spirit of the Law video since I started watching years ago. This video format is just so good.

samnesvacil
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FYI, the wrong celt bonus is highlighted @2:42. The important one is the lumberjacks not infantry

bennicholson
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Would love to see a comparison between this and the ox cart of AoM

noobtablet
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Pleasantly surprised such an oldschool rts like AoE is introducing automated smart behaviour instead of tedious apm fluff. More of that I say

Kaaxe
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Funny how just yesterday Hera said that SOTL will make exactly this video and here it actually is

personalbranddata
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I think you highlighted the wrong civ bonus for the Celts around 2:46, but other than that, another great video as always. Recently I've been watching pro players and casters, they have unique takes around new content, but the insight you go for is off the charts. Hats off, Spirit.

felipearellano
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I have followed your videos for almost 4 years now. I appreciates your time and effort you put in them. Thank you!

simongerhardts
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Mathematician analyzing one of the best strategy games ever created...SOTL deserves millions of subscribers. 😇

stoicmillennial
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One downside is that it's harder to wall-in your villagers. You don't always want to run away from your valuable resources. If gold or stone is being raided, people often wall-in the villagers, using the mining camp as part of the wall. But with the mule cart, you have to build a longer wall. I can't wait to see this in competitive!

kong