Unity Developers Won VS Shady Corporate Policy

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Unity just posted an Open Letter on their blog page. After rumors are floating around that Unity will make changes to their policy, finally the silence has been broken and they now share the details of the revised policy in an open letter addressed to us Unity game developers.

In this video, we will read the letter and expound on the details of the content, I will also share my thoughts on this new revised changes to the policy and our plans for our indie game Wisplight.

Thanks for the Support! 😊

#unity #unity3d #indiegame #Wisplight
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Glad that a lot of Unity employees pushed hard to revert the policy.

taskersama
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Glad that Unity finally listened to their community! They should know full well that it's their community that gave them the success they have now. Even though they broke our trusts after that fiasco, I personally will stay with Unity as it's been the engine I am familiar and comfortable with.

As for the assets that you have, I think it depends on that particular asset's license. Some will allow porting to Unreal and some will not. It really depends on the asset's license.

Overall, goodluck on your game dev journey mate!

vincenzusgaming
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GameFromScratch made a video about the legality of porting assets from Unity to Unreal and vice-versa, but I believe the short of it is it should be fine to use assets from the Unity Asset Store in an Unreal Engine project; at the end of the day, they are 3D models you paid for, so I don't see how using them in another engine could be an issue.

Imagino
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awesome. know quite a few people that were about to go on a 3 month ue3 training and recoding project, and some of the companies were very concerned they would go under. now they dont have to.

AnderZ
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How did they win? The pricing is still there. Can anyone please explain?

GoodCharless
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From my learning progress until now, the wall is so high to enter and going bit deeper in to Unreal for solo dev, because it is designed for team project with specialized skills. So many things to learn, but once I get the grasp of the engine structure, Unreal is very flexible and powerful. Compared to Unity is easier for me to start creating something and understand the engine structure.

amirhm
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It all sounds nice- yes, but how long will this last before they decide to do a 180
There's no shake up with leadership as far as I'm aware so somethings similar could happen again.

Splooth_Sleeping_Battery
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Game engine makers don't deserve to share in game maker's profits. If they want a share of game profits, they should risk making games rather than game engines, and compete against other game makers.

biblehistoryscience
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"won"

not really. the greedy executives are still there and as long as unity claims that "runtime" is a property they need to monetize, every game that people publish via unity editor comes de facto partially owned by unity.

imagine if microsoft comes and tells you that they partially own the programs you created with their visual c++ compiler?

that is essentially what unity runtime is. an overreaching control for every game that depend upon it.

nowherefool
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SO YOU MAKE THE GAME ON UNREAL OR UNITY

mgames
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that's nice but still switching to unreal, there's no hope for unity's future

Destiny-Dev
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In the end the choice is yours, but IMO you should stick to unity. You've already invested a lot and unity has walked back their pricing. Finish this game so you can call it done, then move to unreal for the next project. This is assuming you have a realistic deadline for finishing the project

petthehomeless
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This is no win xD you have a 2, 5% revenue share or still a shitty download policy its just acceptable

schweeeeeeeeeeeeeeee