Mastering 3D Modeling: Top 5 Tips for Faster & Better Results + Bonus Technique!

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Welcome or welcome back to my YouTube channel! In this video, we reveal the top 5 modeling tips that will revolutionize your modeling pipeline and help you create stunning 3D models faster than ever before. Whether you're a beginner or an advanced modeler, these techniques are designed to enhance your skills and take your work to new heights.

As a bonus, I'll be demonstrating these tips in action by quickly modeling a mesmerizing Gothic rose window. If you're looking to improve your modeling skills, optimize your workflow, and create impressive 3D models, this video is a must-watch. Join us as we unlock the secrets to an efficient and effective modeling pipeline.

Remember to like, subscribe, and turn on notifications to stay updated with our latest content. Get ready to unleash your modeling potential!
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0:00 Intro
2:59 Tip 1: Display Layers
4:21 Tip 2: Extrude + Shortcuts
5:12 Tip 3: Extrude with a Curve
8:23 Tip 4: 'D' to Move Pivot Point
11:26 Tip 5: Model with Curves/NURBS
14:46 Convert NURBS to Polygons
20:55 Test Light and Render
21:56 Bonus Tip: Duplicate Special
23:02 Nicer Render
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I just finished college in August with a Bachelor's Major in Game Art and none of my 3D modeling classes taught a lot of this. I knew about splines to at least create things like rope or ladders or small objects like a handle for a coffee mug or for a pot. I don't think I would have thought about this at all. I've been working on creating a world lately with gothic aesthetics and didn't know where to start. I see now my schooling didn't teach me everything. This was a lot of help!

CasinoIsSoChillLike
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Hi, I'm from Russia, I'm very glad that there are people who work and make Maya content, and then almost one bledor, thank you for having people like you!! I 'm really looking forward to new videos from you !!!

ДмитрийНекрасов-щй
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That intro gave me goosebumps, I asked ChatGPT to help me write a comment for this video (it is all 100% accurate):

Wow, this 3D modeling tutorial is absolutely incredible! I've been searching for a comprehensive guide like this for ages, and I'm so glad I stumbled upon your video. The way you explain each step with such clarity and detail is truly commendable. Your expertise and teaching skills make it so easy for beginners like me to grasp complex concepts and techniques. I've already noticed a significant improvement in my own modeling skills after following along with your tutorials. Thank you for sharing your knowledge and helping aspiring 3D artists like me reach new heights. I can't wait to explore more of your content and continue learning from you. Keep up the fantastic work!

JoshuaRalph
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The intro was pretty good, defiantly insightful to what the video would be like. Your videos always help me out a lot. I been modeling some goth windows for a Halloween project I'm currently working on so, I can't wait to go home and test out some of these tips. THANK YOU!

Sleeju
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Monica! you are amazing, I study in media design college, I learn Maya from you better than college, thank you for everything, and the attention to detail, and for all the wonderful tips.

מיכאלעם
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Thank you. You are so helpful, clear and concise. A little too fast at times but then you repeat the process again. This is one of my favorite channels. I'm indifferent on ChatGPT for what you used it for.

BendtProductions
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Thankyou for the time you put into making these tutorials, they are vey helpfull

eggsclusive
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I love your work, Monica. I have just started following you on Instagram

SheIsAdmireMemuna
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Nice content, would be a bit better if you leave the material linked, like the image of the window for example

andrescuellar
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Imho This is very, very old technique to make a meshes along curves. A lot more easier to work with sweep mesh tool (should be new maya version). It allows you to control profile of mesh, to control whole tube/rope/cable on the go. Just make a curve, select it, and use sweep mesh. It is much more convenient, than extruding the face, and there is no way back.

Thanks for your videos, by the way.

Wish you all the best! Peace ✌️

mikhailzuev
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Amazing tips, some I totally forgot because I didn't use in every project, so thank you😃 Now just a question: since Unreal has the Nanite technology, if I create a window like this do I still need to create the alpha channel to the geometric shapes and do all that thing of highpoly/lowpoly/UVW/baking stuff?

dakabr
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How did you manage to pick the face with that curve together?
No matter how hard I tried, I could not.

super-designerPQ
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Mam please solve pink meterial problem tutorial

TECHNICALSAMIMPRO
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Poligon modellemeyi seviyorum ama sanki bu modelleme tipi NURBS modellemeye daha yatkın. Hatta illüstratörden vektör çizip çizgi olarak aktarmak daha mı pratik olur bilemiyorum. O kadar çok teknik varki bazen insan karar veremiyor 😀

tuncaybozkus
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I have a question, I have seen few people using a dummy human figure while modeling in maya, I don't know if it is for scaling purpose, but is it helpful with modeling? can we just not rescale our models later to match with human model

astronautpenguin
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What do you think, this can be much easier with sweep tool.😊

drawm.k
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How UV Xgen hair and bring it into Substance Painter?

Masher
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please do a curves nurbs model a dolphin, shark, blue whale

charlesselrachski
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How can I get your Instagram id to talking 🙏🙏

sandipbari