Interactive Hair Simulation with Neural Physics

preview_player
Показать описание
An NVIDIA research paper showcases a method that can simulate tens of thousands of hairs in high resolution and in real time using neural physics, an AI technique that teaches a neural network to predict how an object would move in the real world.

#SIGGRAPH2023
Рекомендации по теме
Комментарии
Автор

This tech is being used on an upcoming game developed by NCSoft called PROJECT M, the concept that you see in see in this video is from that game

MrUnlimax
Автор

This is amazing. Great job, nvidia. You guys are always impressive

nesseihtgnay
Автор

Amazing! This is amazing! It looks like a real personю :)

ajdarseidzade
Автор

Amazing, i hope the researcher gets a pay raise for this. Is this official channel of Nvidia?

danko
Автор

I wish nvidia could get something like this working in their omniverse blender addon, or using geometry nodes if that's even possible.

josiahgil
Автор

Absolutely mad! Any papers on this yet?

jaybeckham
Автор

Does it work calculating each piece with accurate physics? How will gpus cope with that kind of computing power?

tuna
Автор

Any common way to use this for real pictures and prevent hair removing time consume?

hrantgultekin
Автор

The french dev who created that, received an award. It seems that this tech is being used by Rockstar in GTA 6. The bikini girl from the trailer showed similar behavior

davidhayter
Автор

What program are they using? In top left i can see RTX Realtime so probably is a program of Omniverse but which one?

sephirothcloud
Автор

is there a SDK to implement this in UE5

yadav-r
Автор

It wont be long until there are barber shop simulators and the sims character creation using this lol

mctuble
Автор

This is not an AI technique. Purely calculated physics per frame.

JoshyLats
Автор

If we do a project to create complete meta-human in the future, this repository will definitely be used.

sim_to_real
Автор

What the duck is a “neutral physics”!!??

samuelvishesh
Автор

Please implement hair physics into omniverse, or into the omniverse addon for blender, because blender's hair physics are jittery and unusable for character animation.

josiahgil