Activating 2 towns With Public Transit | Ep52 | Workers and Resources | Season 10

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Workers and Resources will Leave early access on June 20th. Lets play a new challenge with everything the game has to offer.

Today: Does public transit actually work?

The Peninsula Island Challenge has 4 simple rules:
1. Realistic Settings
2. No Land Connections to the Island
3. At max USSR 2 Customs Houses, 0 NATO
4. Hard Money

Mods are allowed and probably even required at times. I will stick to Vanilla at least for industries.

Videos are now rendered in 4k

Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower!

This Hard playthrough of Soviet Republic should also serve as a tutorial for any of you that want to follow along.

HAVE FUN!

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1:06:23 I have a suggestion for that’s “strange shaped” costal part! You could use the filler for the terrain or use it like a “protect mini dock”

luigirota
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Did the fuel/bitumen pump to the border (that was discovered burnt down a few ep ago) get rebuilt?
If not, then there is going to be a fuel crisis as the refinery has been backed up with bitumen for a long time. It may be worth while selling a ship (or two) of oil to nato (to clear them out) and ship the bitumen to nato for some $ and to get the refinery back up an running while the pump is being built.
If it has, then looking at how long the oil transfer ships are waiting for may be worth while, if they are sitting for a lengthy time then putting one (or both) ships on a oil load -> oil unload at refinery, load bitumen -> unload bitumen at NATO -> empty back to oil dock route may be worth while for a few $. As them sitting waiting for full oil after the storage has been emptied isn't the most efficient use of their time.

davidchester