Should You Micro-fillet? (Plasticity 3d)

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Episode 2.
Micro-Fillets. Probably the biggest mistake i see people do ALL THE TIME.
Its just painful to see someone spending days on that while also shooting themselves in the foot by making it almost impossible to edit later.
While you can get the result you want in couple of clicks while keeping your project dynamic and easy to keep working on.

If you have any questions feel free to ask!
you can check my plasticity related tutorials on artstation

#plasticity #plasticity3d #3dmodeling #blender
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I wish plasticity has a fillet type modifier, where you can just mark the edges you want to fillet and how much, but it doesn't actually modify the base geometry, but applies them on export. Kinda like blender's bevel modifier but with more control.

DrTheRich
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youre a lifesaver, watched this video just in time and decided to export 2 versions for my 3d models now. one with and one without micro-fillets.

hoxtom
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I love you man. Simple, concise, no bullshit video.

Cyberdemon
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In Maya there is also an Arnold node called AiRoundCorners that applies bevels in shader

eternalreturnal
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This is why I love parametric modeling. My CAD project may not be pretty, but they're super easy to edit. It's a different thing with different uses though.

thebillyd
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MMmh. Big fan of the high informational density of your vids. I also like that you show several examples instead of just going TRUST ME BRO like many vids on youtube do.

kreevoz
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I just want to add (for Cinema4D Users): There is a Redshift Node similar to Blenders Bevel Node. It is called "Round Corners". Basically the same thing.
Also (for KeyShot Users): You can automatically add rounded edges in the Properties window of any object.

GrisuXIII
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Again! smart, Useful and direct no BS. keep going bro.

mazenyasser
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I've noticed problems with the fillet and thought I was crazy. I appreciated the video.

naomihunter
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Thanks for the tips. As a beginner user of plasticity, those are really nice tips, direct to the point.

rfak
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That's the kind of information I seek! Thank you! Subscribed.

anything_x
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i have to agree, exported out like that alnost inpossible to fix, just do the bevel´s in blender or with ZEN bbq just export out a clean mesh

peter
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What I like about CAD is I can micro fillet without topological restriction. By using the method mentioned in the video I have less reason to use CAD program, just using blender and some addons will do most of jobs. I agree directly modeling micro fillet is not really necessary.

fkdump
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Many good Renderers have such a bevel shader.

cr
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Sadly the bevel node is very heavy on rendering.

Lloyd_
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That's what I asked for. Thank you. I will use the "render bevel" route. In Modo we have a parameter in the materials to simulate bevels like Blender (and lots better too). I don't know if those small bevels are useful for 3d printing....maybe I need real bevels for physical models to make them more "cool".

RobotJeeg
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You're doing the Lord's work, thank you kind Sir.

dkiwi
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Most render engines got something like round corner thing to apply in material.

AyushBakshi
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God I wish plasticity was free. I'm not the best at modeling, only do it as a hobby so I can't justify paying anything. But rather than worrying about edge flow or topology you can just worry about you model. I remember when it was announced, I thought it was revolutionary

addmix
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Ok but didnt understand the tip under Blender 😂😅

arr.design