Blender RigidBody issue and how to solve it

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If your simulation is exploding. Move it from the center and it might start working correctly.

This problem was driving me nuts, but with the help of RiceClever from the Blender Discord server, I could find what was the problem.

Hope you enjoy it.
File with example in the link bellow
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Thank you so much, I spent a day trying to fix this problem till I saw your video!

IaraMendez
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I don't know how, but this works XD My particles used to explode in the axis directions instead of falling vertically. I moved the entire thing, created a new animated object and it got fixed ... Thank you !

julioromani
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Thanx for showing the solution, excellent

FaddyVFX
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Thats... very interesting that this is the solution for my problem :D :O Thank you very much! It worked!

evilferber
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You might have rigid bodies that are unlinked from the scene but still active rigid bodies. I had the same issue and it took a while to figure it out. Happened by deleting a collection. Best is to always link the Rigid Body collections into your Scene when working with Rigid Bodies

Mkarkus
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wrong issue .. now show me how to make a character collide with a set of rigid bodies and why a character that is rigged wont do it when its in the same layer

Ponlets
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brother this actually works but i have a problem please help me
i made a scene with lots of efforts in it and it is almost done but that rigid body glitch happened with it
i made keyframes in it so i couldn't grab the scene somewhere else away the centre because the keyframes will be spoiled and i don't want to drop that project
i am only an intermediate so please help me
if someone have solution for it please tell me🙏

xminded