The Power Of Rigid Body in Blender!

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Are you looking to create a beautiful animation using rigid bodies in Blender? In this comprehensive tutorial, we'll guide you step-by-step on how to create an impressive animation in under 10 minutes!

We'll begin by setting up the scene with rigid bodies, which will allow us to add physics to our animation. We'll then create a material for the objects that reacts based on proximity to other objects. This will give our animation a dynamic and engaging feel, making it look as if the objects are interacting with one another.

But that's not all! We'll also walk you through creating a simple studio lighting setup that will make your animation really pop. You'll learn how to use lighting to highlight certain aspects of your animation and create a realistic and professional-looking scene.

Whether you're a beginner or an experienced Blender user, this tutorial will provide you with useful tips and tricks to create beautiful animations with ease. By the end of this tutorial, you'll have a stunning animation that you can show off to your friends and colleagues. So, grab your computer and let's get started!

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For those having a problem with the simulation stopping at frame 250, do this:

Go to the Scene Tab (where you set the Gravity), turn down the arrow for Rigid Body World, the turn down the arrow for Cache. There you can set the start and stop frames for the simulation. You'll need to set your animation back to the beginning (Shift-Left Arrow) and hit play to re-cache the simulation. Hope this helps.

blenderinthegrass
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@Ducky did you know you can just hit Shift+T to adjust where the light hits a target? Instead of hitting 2x the R key. Works with all directional lights. Also, when you hold Ctrl after that, it "snaps" to the normal of the surface you have your mouse on. :)

FloTasser
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Thank you! Some people make courses on this and you show it clearly for free

леушина
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For those having a problem with the simulation stopping at frame 250, do this (Blender3.6.7):

1)Go to the Scene Tab (where you set the Gravity), 2) turn down the arrow for Rigid Body World OFF, then dont touch Cache or anything, YOU MIGHT delete all rigit body. 3) There you can change the amount of frames needed for the simulation (350). 4)turn down the arrow for Rigid Body World back (ON). 5) You'll need to set your animation back to the beginning (Shift-Left Arrow) and hit bake to re-cache the simulation. 6)Hit play and check if it works properetly. Hope this helps.

Astrobers
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at 6:13, the ambient occlusion node doesn't affect the material, as in it doesn't react. I also downloaded it from your Gumroad but it doesn't show. I don't know whether it's my laptop or am I missing something?

This is so funny I solved my own problem 😅. For anyone with the same problem, you just have to tick the ambient occlusion box in the render properties tab. (I use Eevee to render). This solution works for Eevee I don't know about cycles

Iretemid
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Thank you! Lifehack with map "Ambient occlusion" very good tools )

tcwpbgv
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I really love😍 the creativeness that you have. You really make classic motion graphics

odworiemmanuelken
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Thanks for the video!

Could you make a tutorial on making procedural particle like rigid objects? Like filling a glass with spheres

TehSpeedRunner
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Hello to you. And as always, many thanks for the inspiration and so to speak creative pendal.))) With letters, too, it turns out very interesting. I have already figured out where it can be implemented.

KIFDRAKON
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Love the material on this, hoping its added to your "Realtime Materials" plugin!

garrettsmith
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Looking good👌 can you maybe do a video on a way to make an orbit with rigid body’s?
I’m aware of the vortex force field but that one drags ‘m in as well. And someone recommended me to use geonodes for that, but I want them to be able to interact with other forces and objects.
Either way love your content ✌️

apollovfx
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i love your videos always learn something new :D

santipromax
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i cant use cycles for this i have to use eevee. as soon as ambient occlusion is on blender crashes when i see it in cycles. even though i have a rtx 4070ti idk what to do.
but the tutorial is really nice and brings me on some intresting ideas.

robinhug
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I just realized you can actually animate the force field once you set the rigid body for the objects In your scene.

takenbyblancship
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BRUH I JUST HAD 1080 GRAVITY HAHA thanks for a great tut bro

m___motion
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I'm having issue withe the color ramp on the materials part (in 3.4), any advise?

lbdwwer
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Hello sir i am from india i am a 3d artist . Will u please tell me how i can improve my animation skills in blender.

comicfun
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I'm having trouble animating the torus. I type in 360*5 and set the first keyframe but when I go to play it back the torus doesn't move...

jwhite
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my objects stop reacting to the forcefield and the rigid bodies after 250 frames. I don't know why. I can see some sort of bar on the timeline ending at frame 250...but I can't figure out what it is indicating.

PeterRychlik
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can you please make a tutorial about blender guru abandoned house cliffing issue

pagaxlione