Animator Controller Layers - Unity Official Tutorials

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Animator Controller Layers allow animators to run multiple animations at the same time. These can be useful for simplifying your animation structure while adding more power. In this video you will learn how to create and use animator controller layers.

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I was about to understand… and then the video stopped.

mangerlentement
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You describe the parts, but don't show an example

Ziplock
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I'm still pretty confused about how this would work in practice.. especially with 2D animations.

lvx
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It's so hard to learn animation code through manuals and tutorials. But seeing the variable or thing it affects like seeing here directly for example what weight is, where it is, when I can use it, what it does and how it affects the animation.
Otherwise it's hard to grasp when I watch an animation tutorial and they randomly write anim.layerWeight equal to 1 when I haven't even learnt layers or they don't even talk about layers or that they are using layers. So it flies right over my head. This helps a lot to learn it

magnusm
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Good explanation but yeah, it needs an example.

KorsAir
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This video just seems incomplete. Got almost the same idea when i started and when i finished it.

punixerz
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I was struggling literally all day trying to figure out why my newly added layer in Animator is not working, I spent almost 4 hours, and thanks to your video, I realized that it wasn't playing simply because the layer weight was set to 0 and I increased it to 1 to get it working.

hck
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I cannot find where you completed the ethanController animator controller in this series(Beginner animation). Would you care to show how its done? Please give me a link of the tutorial if you can.

alchibaucha
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1:28 which animation will it not affect? I don't get it

Optimusprime-vexi
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I understand the theory: so I'm a game programmer by trade and just trying to learn basic 3d modeling and animation stuff for fun. Let's say I want a character to run but also swing a sword. When they aren't attacking I want them to jog their arms back and forth.

Is it best to have just two animations, one run, one attack: or to totally break them apart.

EG: legs run / arms run / arms attack / legs attack

is there a way to like mask half the skeleton so I only need to do two animations?

Weaver_Games
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how to make being hit animation override the base layer? How to set specific being hit animation at second layer? I need to see first example..

DimensionEnterprise
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Please, May someone could explain me how to synchronise a second layer over the network ?

manitobart
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please tell me how easy it is transit state from 0 layer to next layer and all ? to avoid duplicating the outgoing and incoming state

BastionKadabr
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Can this be used with a hierarchy of 2D sprites?

MiloDelMal
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I am friend of butterflies, they are beautiful.

valderubiusafm
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Why does the narrator sound like a text to speech bot?

aadibelwal
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... so how do you use it ? I am as stupid as before

kidpogd
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I swear there used to be better tutorials than this on the website. Why do these need to be so bad...?

Kadjicat
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My unity doesn't have a base layer

llg_llg