Automatically Assign Textures To Materials In Unreal Engine Widget

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How to Use my Automatic Texture to Material Editor Widget in Unreal 5.2, exporting textures from Substance Painter
(Re-upload updated widget)

Download the Automatic Texture to Material Unreal Engine widget here:

00:00 Intro
00:16 Export Textures from Substance Painter
00:54 Download/Import Widget
01:51 Import Textures & Models
02:57 Running Utility Widget
04:57 Troubleshooting & Customising
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Dude, I can't say how grateful I am for your generous help with this widget! I was in 10 seconds before starting to write Editor utility script for the same purpose (I already wrote 2 today for other musthave things) and decided to browse through the web in tries to find an already built solution. Man, you saved couple of hours for me and lots of guys over the world struggling the same problem! You did great on the widget's perfromans and visual tidyness of the node graphs - everything is clear and easy customizable. I'm using UE 5.3 and didn't get this widget work from the start because of 2 things - My ORM textures already had SRGB bool unchecked (I got crash everytime I tried to run your widget), then I just reimported them and received nothing... the problem was in filenames (since I prepare all textures for import to UE with batch renaming, all of their names started with Material name). I added a prefix to all of them (to have the Mat name between underscore symbols) and VOILA - it worked out as expected. And yeah, you wrote about naming in instructions.... but who reads full manual?!? LOL Thanks again!

antontolpeev
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I can't get it to work on 5.4.3 :(
Some one can help me plz?

bzoch
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u should make a tutorial on how u made this

strppy
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Is it possible to customize the widget for more than four params to support other map types, e.g. aniso, IOR, etc.?
EDIT: doesn't work in 5.3

cwidd
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how to use textures assigned param ? :)

GISxRayzen
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James, how do I thank you enough?
That’s amazing!

valerianarancio
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The idea is brilliant but unfortunately I couldn't make it work in ue 5.3 :( I don't have a combined ORM texture, just separate metallic and roughness, but no matter how I change the names in the widget no textures apply

Revontuletband
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When I Import the textures into UE it doesn't create new instances of materials. Even when i Change the material import method.

bluered
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I am glad I found this great tutorial!

Hannantonova
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HI, would you like to accept request access from google drive, Thank you

Jaegerger