How to Setup and Use Texture Maps for Beginners (Blender Tutorial)

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In this Blender tutorial I will show you how to setup and use texture maps for beginners.
▶️ Other Mentioned Tutorials:

● Poliigon:

● Ambient CG Texture Links:

● Help support the channel:

● Timestamps:
0:00 Intro
1:23 Support the Channel
1:57 Example Textures
4:05 Texture Image Files
5:10 Explaining Each Texture
5:39 Color Maps
6:00 Displacement Maps
6:48 Roughness Maps
7:09 Normal Maps
7:39 Normal DX & GL
8:38 Metallic Maps
9:14 Transparent Maps
9:45 Emission Maps
10:16 Scene Setup
11:30 Add a Material
12:59 Principled Shader
13:48 Adding Color Map
15:57 sRGB & Non-Color
17:08 UV Mapping
19:09 Texture Coordinate
21:41 Roughness Map
23:18 Normal Map
25:18 Auto Setup Textures
27:39 Metallic Map
28:47 Transparent Map
30:35 Transparency in Eevee
30:55 Emission Maps
34:13 How to Edit the Material
36:09 Closing
_________________________________________________________________________
● My Website Links:
#ryankingart #blendertutorial #blender
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It is literally not possible to explain Blender more clearly than you do. Perfect, every time.

kentjensen
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every word every second is valuable, no chatting and everything is clear, you saved my life thank you

playerpl
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This video just solved so many hours of my life trying to understand textures. Incredible.

remydunn
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I am new to blender and I must say your tutorial is absolutely amazing! Well done!

t_w_
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I love that you teach us both ways how to do it manual and with the add on!! You have been teaching me so much thank you!

phoenixastra
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Thanks for these tutorials! I've been trying to wrap my head around texturing, and it just didn't click until this video. You explain everything very coherently, and it is much appreciated.

AMNEZA
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Ryan, Your tutorials are top-notch as far as explaining the details and content. Keep up the great work.

pzzsf
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Dude, I'm in the GTA space and I find myself scraping through tutorial after tutorial to figure out how to do a basic thing, and it seems most of them lack clear explanation on how to be sufficient, comments on the workspaces, and nuances of blender...that is until I found your video. You explain it EXACTLY how it should be explained instead of 30x-ing your speed through the process and showing keystrokes in the bottom right hand corner. You do it right and for that, I'm eternally grateful!

wetter
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Thanks for the explanation on which Normal map to use in Blender. It sure has caused some confusion.

AnkiSandinge
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It's amazing to see your channel getting bigger and bigger every day, Been subscribed since you're in 10k subs and your tutorials just getting more and more helpful and knowledgeable ! .

john
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saving the 3D world one texture at at time 😎

migovas
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Another great video! Clear and concise. Great primer for texture maps. Thank you Mr. Ryan King!

mwparker
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Every second of this tutorial is informative. Thank you so much for taking the time to make this video.

aritradattagupta
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The best tutorial on understanding the basicTexture maps. Thank you Ryan.

marissaninawork
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oh mannnn this helps me a lot! as a beginner, thnk u Ryan

mm
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You've been extremely helpful and your detailing and explaining in this video is impeccable. Thank you so much for sharing your work and helping with each step. You've saved me from a massive headache on my project. ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤

OfficialRaewyn
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Very detail tutorial, easy to know everything for anyone. big thank you. very clear

Megahertz
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Thank you for making this very straightforward.

filmcoolstuff
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this video is really helpfull for me as newbie❤‍🔥

osa
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Ok, first of all, these are very informative, but I have one single, hopefully constructive, criticism: There are too many distractions from the topic of the video. Of course, these tangential things could be useful, too. But I think they don't fit in this format. For example; if someone, like me, is trying to get the basics of downloading some texture and applying it on Blender, that article you referred to about the types of normal maps is totally out of that person's interest. One or two things could be fine, but there are too many distractions, like when you explain why your shading editor looks different. I really wanted to type this message as a way of improving your style.

errafirma