ZERG DELETED UNITS from StarCraft 2

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Clips taken from @Tya. and @SC2HL and @ThePylonShow
Timecodes:
00:00 Units that never made it to the ladder
00:13 Unit №1
02:03 Unit №2
02:44 Unit №3
#sc2
#starcraft
#starcraft2
#esports
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Timecodes:
00:00 Units that never made it to the ladder
00:13 Unit №1
02:03 Unit №2
02:44 Unit №3

EsportsStoryteller
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You forgot the original concept of corrupters turning defeated air units into infested turrets

AtillaTheFun
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Scourge/Baneling is a unit composition that would never see the light of day. Scourge in today's meta would've hard-countered Liberators, Void Rays, Colossi, and every capital ship unit in SC2.

razorbackable
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One unit I really miss is devourer, single target damage with an aoe splash debuff that reduces attack speed and armor, it was the best capital ship counter, and combined with mutas or hidras it used to be a slaughter of capital ships, they removed 2 hard counters to air units for zerg, yes but terran got heavy canon thors and protoss just mass voids

maca
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The swarm guardian is still present in The Lost Viking(the arcade game you could play in wings), a shame it was basically just a guardian from sc1.

The OG infester also got reused for the blightbringer in the Nova covert ops mission “night terrors”.

chippy_the_monk
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Corruptors and Infestors actually lived up to their name back then.

coolguy
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Btw, scourge would, if implemented, likely not have AoE, being having instead high single target damage has a suicide attack, like it does in WoL, in brood war and in coop when it isent upgraded. I do wish they were added since zerg lacks in both the air and anti-air departments, being the race with the least air unit AND the race with the least units that can hit air

tdl
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I think the early viper had an eye that it could give to any unit to make it a detector, but never got to see any video of that mechanic.

Steeeve_
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Blizzard and balance have never existed in the same universe, but it's funny to think just how much worse it was in hots. It's why I quit the game back then. HotS balance was a fucking disaster.

NateTheScot
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*_1 minute of silence for the Infested Marine_*

thesirfm
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To think we almost had an iconic unit that would prevent low level toss and Terran from turtling one base and trying to max capitals. What a shame that would have been.

GoingRampant
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Scourges were in sc1, since units controlled were limited to 12, it made sense (though they would still be hard countered a by sc1 battlecruisers who could kill them in 1-2 hits depending on upgrades), not only that, they didn't have splash damage. Scourges would be considerably stronger in sc2 without the unit control cap, as evidenced by their use in zagaras co op army, which added splash damage to boot

spooneater
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Excellent work and content man. Really enjoyed the trio of deleted units videos!

johnmellan
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I miss that Corruptors were able to corrupt enemies on kill, turning them into turrets. :(

Xyonon
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its weird that you only see the toned down sunken colony once in the hydralisk evolution mission during HotW

Einzeilhandery
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Don't forget briefly in alpha stage Reapers had stim. Back when they could focus down buildings with their grenades. Yeah. That was wild.

billjameson
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3:15 Imagine this unit in the campaign. Would be interesting if used in WOL, HOTS and NCO.

infested
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Love your videos, but the queen bro, the queen! The initial concept of queen was similar to a mothership core, it was big, you could build only one and it could nydus itself to each given bases.

BlueShaDows
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I personally wish we could still infest buildings

jacobweatherford
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The third unit look like Dowadiru tho :v

triplew