Export FBX from Blender to Unity 2018.2 - in 4 steps | Tutorial

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There are many things to consider when you try to export an animated mesh from Blender as an FBX and import it in Unity. I try to cover the most important things!

If you like our tutorial feel free to give us a like or share it!

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#blender #unity #fbx

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Finally some helpful Tutorial!!! THANK YOU!

Piiietsch
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This helped my headbreaking problem. Noone could solve. Thank you very gracie !

RushMyEx
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Thanks, always nice to see how other people do it, gamedev is a hobby, so this is gold resource for me thanks! Please make more video about rig character for unity and making swap parts (weapon, armor, helmet etc)

Hoowwwww
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Can someone tell me how to open the materials tab? Cause I’m dying to add textures to

animenightcores
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When exporting it also creates scale and location keyframes for all bones. These are not neaded. Most bones only need rotation keyframes. Is there a way to export without creating the extra scale and location keyframes?

jovlem
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My walk and run animations are a bit normal but when i made a jump animation it's really slow and weird. It doesnt jump air and go forward. If you make a simple jump animation and use it mecanim, i would be really glad.

markblack
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This video needs more views

P.s: +1 sub

ahmedhamoda
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Hi, I have a weird issue... when I import the fbx, I drag it to my viewport and I can't see anything. If I dig into the fbx and drag the mesh itself to the viewport it is possible to see it, but it only says "mesh renderer" instead of "skinned mesh renderer". Am I missing something?

ktvx.
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The materials are changed completely. What should i do ?

Blinggaming
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for example if i made some new animations in blender how can i take them to unity?

salehfathi
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Hi, Could you helpme I just tryto export a FBX with scaling animations but doesn't appear on Unity... :( and sometimes it appears but not in the other that I need

fulvusfeles
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I had a issue of animation like when i play my model animation on blender it working pretty cool but when i tried to export that fbx from blender to unity i can't able to see the animations of it if i found some animations on unity that i want to control with c# script isn't that possible with this tutorial mate ?

upendradogiparthi
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Once again every time i import a FBX file the materials with it are completely blank

SamuraiWormGaming
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its is good to see this but the problem is that blender make a fbx file that i cant even open it with 3D paint of the windows and program crash because of it, same thing if i tried to create the monkey and export to fbx i cannot import it to blender or whatever software it samply a useless, if anyone know a trick to fix this issu i will be glade to get a hand here

Kratzybrk
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Sorry for newb question
But how can I combine multiple animations in different fbx files into one fbx file ...they all have the same character model

jairusdaniel
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Thanks for the great and very helpful video. Cheers!

emu
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i want to export the rigged model to daz 3d and animate it there, can i do the same export method or do i have to export it differently?

saikopiratos
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Hello nice video! But I would like to transfer an asset that I bought on the unity asset store to blender. Is this possible?

souli
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Would have been very useful to see the used Unity version in the video name. Otherwise a very useful video, ty.

maya_gameworks
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Do you know how to fix the FBX import BUG or Export from Blender? The bug is : When i use Corrective BlendShapes, all normals and tangent get very wrong and the deformation wrong too. I know the Maya dont have this problem . but i cant buy the Maya yet. So there is a way to fix it ?

ssjmohan