Simple water materials in Unreal Engine using SingleLayerWater

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This video will walk through a few methods of creating simple water bodies in UE4, starting with a modification of the starter content water material through to using the SingleLayerWater shading model to add depth. This video uses version 4.26 but the concepts should apply to previous versions as well.

00:00 Introduction
01:20 Preventing auto-exposure metering
03:54 Starting with Starter Content
10:46 Modifying Starter Content ocean material for scaling
16:20 Modifying Starter Content lake material for scaling
23:13 Adjusting normal strength of the starter content materials
27:30 Introduction to SingleLayerWater shading model
36:10 Absorption Coefficients
40:08 Scattering Coefficients
45:25 Adding surface properties to SingleLayerWater material
51:40 Overview and outro

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Very helpful - Looking forward to the underwater approaches to teased at the end.

bobthechemist
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exactly what I was looking for, thank you!

vspicey
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Please make waves with foam and distance field

mahnomix
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600 instructions lol...

Guessing it's misleading, or a trade off when using a custom made model?

ethanwasme