How To Create A Water Material - Unreal Engine 5 Materials Tutorial

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In this Unreal Engine 5 materials tutorial, Vylocity will show you how to create an awesome water material, with reflections and refraction, using Unreal Engine's single layer water shading model.

Timestamps:

0:00 - Pitchfork Announcement
1:21 - Intro and project creation
2:09 - Tutorial
31:50 - Outro
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For a limited time I'm offering lifetime access to my Discord server, Mizzo's Dizzo, to the first 150 people who make a one-time payment of $10USD! 🤯 Head over to my Patreon and jump on board:

PitchforkAcademy
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Saw the name change and was wondering who it was lol! Sick! Can’t wait to try this in my game

KingSkrap
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Thanks man i really like yours tutorials Keep going🔥🔥

mr.skyzrd
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Dude you're simple amazing. Thanks a lot!!

mrtutzee
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This is brilliant! Thanks! I've been looking for something like this for a game I've made.. Nice one! really appreciate it!

instancesofawol
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Great tutorial! I really like the new format too having people teach different aspects of game developing is just what I've been looking for. Are you planning on taking this material further like adding foam around objects in the water and ripples from rain etc.? I think a landscape automaterial and height offset auto material would be good for future tutorials.

ruserious
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In 1 of your next videos you should show how to make a dynamic vignette like in bodycam where when you walk it shakes and when you move your mouse it sways


I hope this makes sense 😅

Terdudeplayz
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life savior I must say! one question tho, is there a way to add water foam to the nearest surfaces?

Porgie
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Thanks for this - the best single layer water material tutorial I've come across so far!

I would love help making things "float" without using the Water Plugin. Any ideas? My player controlled 'character' is a physics enabled sphere, with movement controls, dash etc. I would like to be able to skim across the water high speeds, and then float in the water at no or slow speeds. I can link you a short video of what I have so far if you're able or curious to help!

chrismartinink
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How would you go about making character interactions with the water like ripples and other effects around where you moved from?

pandalovercrumxoxo
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this is really nice also i want to do interactive water system how can i do?

ZuzuP
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One problem with switching to the SingleLayerWater mode is that when pressing Apply, the compile failed. The error message said that The current material has the following compilation errors - At feature level SM6. I'm using UE5.4.3 and DX12.

steven
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Nice tutorial but it doesn't really bring anything new.
In my opinion there are a few things missing that could really be useful. I think foam is one of those missing elements. The view (when the camera is underwater) underwater shader would also be useful for the complete effect.

plustv
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Bro, is the underwater transparent? I am seeing a lot of video's where the surface is blue but once the mannequin goes deep inside the ocean, it's just transparent! (that is, when camera pans behind the character underwater)

rishabhkumar
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A tutorial on sea of thieves styled water if possible would be very cool

HuntGlory