filmov
tv
Dungeon Design: Part 1 - Running RPGs

Показать описание
The first of a 2-part series covering my philosophies and approaches to making RPG dungeons. It covers Construction Types, Populations, History, Layout, and Architecture.
Part 2 will cover Traps, Rewards, and Plot Objectives.
If you want to check out the books I mentioned:
A heartfelt thank you to my 225 Patrons for their continued support in making this channel possible.
______
CHECK OUT MY NOVELS
If you enjoyed my stories, please leave a rating or review on Amazon, Audible, and/or Goodreads
__________
MY PUBLISHED RPG ADVENTURES
__________
GOT DICE?
__________
SHIRTS!
__________
FOLLOW ME ON TWITTER
I mostly ramble about movies, tabletop roleplaying games, and random other things as they occur to me:
__________
I HAVE A PODCAST
__________
As an Amazon and DriveThru RPG Associate I earn from qualifying purchases from those websites.
#dnd
00:00 Intro
03:25 The Dungeon
03:59 Dungeon Types
06:34 Populating It
12:23 Social Ecology
13:14 Social Encounters
14:42 Dungeon History
16:38 Traces of Former Adventurers
17:08 Signs of Decay
18:47 Habitation Needs
21:09 Lighting
22:38 Food & Water
23.25 Architecture
27:08 Vary Room Shapes
30:31 Avoid Choke Points
33.43 Look to Real Architecture
35:43 Aesthetics
38:24 Inspiration
39:41 Closing
Part 2 will cover Traps, Rewards, and Plot Objectives.
If you want to check out the books I mentioned:
A heartfelt thank you to my 225 Patrons for their continued support in making this channel possible.
______
CHECK OUT MY NOVELS
If you enjoyed my stories, please leave a rating or review on Amazon, Audible, and/or Goodreads
__________
MY PUBLISHED RPG ADVENTURES
__________
GOT DICE?
__________
SHIRTS!
__________
FOLLOW ME ON TWITTER
I mostly ramble about movies, tabletop roleplaying games, and random other things as they occur to me:
__________
I HAVE A PODCAST
__________
As an Amazon and DriveThru RPG Associate I earn from qualifying purchases from those websites.
#dnd
00:00 Intro
03:25 The Dungeon
03:59 Dungeon Types
06:34 Populating It
12:23 Social Ecology
13:14 Social Encounters
14:42 Dungeon History
16:38 Traces of Former Adventurers
17:08 Signs of Decay
18:47 Habitation Needs
21:09 Lighting
22:38 Food & Water
23.25 Architecture
27:08 Vary Room Shapes
30:31 Avoid Choke Points
33.43 Look to Real Architecture
35:43 Aesthetics
38:24 Inspiration
39:41 Closing
Комментарии