The Dungeon Design of Majora's Mask - ALL DUNGEONS Examined

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RE-UPLOAD ALERT:
Hi friends! This is a compilation of the entire Dungeon Design in Zelda series for Majora's Mask. The first episode of which was uploaded 3 years ago in March of 2021. So, yeah you may have seen this stuff before.
It is fascinating seeing how far my video making skills have progressed since then, and even how they progressed in the couple of months working on OOT's and then MM's Dungeons. My voice work, writing, editing, all of it feels so much less refined here, unfocused by my standards today. Yet, I still feel like the meaning behind my scripts holds up well enough, even if I wasn't as good at articulating those thoughts.
But hey, I'm not here to dunk on my own work! I often have people tell me that they like long form content and binge these videos, so I figured putting them all into one long video would be worthwhile.
Enjoyyyy! I appreciate you.

Ps.
*Frog??*

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TIME STAMPS:
0:00 - Intro
0:50 - Woodfall
25:11 - Snowhead
53:06 - Great Bay
1:21:03 - Stone Tower / Ikana
1:52:27 - Concluding Majora's Mask

#zelda #majorasmask
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RE-UPLOAD ALERT:
Hi friends! This is a compilation of the entire Dungeon Design in Zelda series for Majora's Mask. The first episode of which was uploaded 3 years ago in March of 2021. So, yeah you may have seen this stuff before.
It is fascinating seeing how far my video making skills have progressed since then, and even how they progressed in the couple of months working on OOT's and then MM's Dungeons. My voice work, writing, editing, all of it feels so much less refined here, unfocused by my standards today. Yet, I still feel like the meaning behind my scripts holds up well enough, even if I wasn't as good at articulating those thoughts.
But hey, I'm not here to dunk on my own work! I often have people tell me that they like long form content and binge these videos, so I figured putting them all into one long video would be worthwhile.
Enjoyyyy! I appreciate you.
Ps.
*Frog??*

CaptBurgerson
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I think one of the beautiful things about MM’s plot is that Link needed to go through that inward journey of losing Navi which I think is reflected in these temples.

Using water as a healing metaphor, I love how they incorporated that grief/loss in conjunction with themes of water . You purify the swamp, melt the snow in the village, clear the murky waters of the bay, and on a smaller scale have water flowing again to get the Gibdos out of Ikana. Furthermore, Link’s battle in Stone Tower is just accepting his fate when entering a portal which is a deserted wasteland.

I also think it’s beautiful how it’s incorporated in the various side quests. Rescue an innocent monkey, soothe a crying baby, help a woman rediscover her voice, and touchingly bring a father/daughter back together in order to progress through the game.

In essence, Link’s inward journey (and the Groundhog Day cycle) is that he has to accept and shed the label of being a “hero” because he won’t be remembered. As a result, he *literally* undergoes transformations to recognize that his new role is that of a healer as he processed his own grief/loss through them.

randaltd
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Fun fact!
In conjunction with using the Captain's Hat on Igos. If you pull out the Bremen Mask, the guards will march to the tune, allowing free hits.

red
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I've been replaying MM for 25 years and this video is the one that told me about the colors of the doorways in Snowhead XD

tetrabelle
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The "curse" themes are variations of Majora's theme, and when you win it gets replaced with the glorious Zelda theme as you liberate the land. Yay!
Something interesting is the idea that the bosses are designed in MM where they are fun on repeat playthroughs since you need to fight them more than once and you can beat them at least 2 ways since each is weak to the Bow which Link can machine gun in this game. It is glorious!

aaronrowell
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As to the game only having 4 dungeons, when playing as a youth, I always considered it 8 - as the exteriors grew to be an entire cycle's worth of work. The journey into and through the swamp also is the first cycle where you're off gaining equipment, has an entire maze in the forest, the deku palace "stealth" puzzle, and what is effectively an exterior dungeon room where the entrance is. Snowhead is less dungeony on the outside, but Great Bay and Ikana pretty much have pre-dungeons on the outside. Pirate land and dead guy castle.

I think it was great that they had these blurred lines between dungeons and helped break down the formality of the dungeons itself.

Pangora
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For that one Snowhead stray fairy that you jump off the central pillar for, if you instead use the deku flower next to the boss door, you can slowly hover down to the alcove. So long as you are not moving around, you can continue to hover without your flight time running out.

cheezeguyLOZ
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I'm a simple guy. Wheh I see a Majora's Mask video, I have to click and watch it. And damn, I loved watching this. You did such a great job catching the spirit of the dungeons and explaining their concepts while basically walking the viewer through them. Just by watching I really feel like I playing this game again, as it is my absolute favourite of the series.
Besides, I totally agree with what you said about the 3DS remake. Inwas so hyped when they announced it, but playing it just didn't feel.. right. It was not the same game anymore.

Looking forward to your next videos~❤

DerAvanor
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"His entire eye ball is his body"... same buddy. Same...

MintyFarts
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The Swimming change feels like it could be related to the 3D function, my best guess with doing zero research is it might have made playtesters experience eyestrain, because they've also removed the water warping effect as well.

Paradie_lst
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For music, MM uses a lot of tritones and diminished patterns which creates neither a push nor pull relationship within a triad (a 3 note chord). A major will push/pull towards the front end of a chord, whereas a minor will push/pull towards the back end of the chord. That's what makes MM's music unresolved, tense and has a somewhat anxious quality, because the tritone, the middle note, which lies within the exact center of the front end and back end of a triad, so it neither pushes nor pulls the chord either direction, which creates a constant tension and a rather unappealing sound. It plays into the tension motif due to the constant running countdown timer.

RealAlphaDrum
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Thank you so much for this! My son has been sick this past week and I've been sleeping with him. I've been replaying the MM playlist so I can listen when we go to sleep but love the compilation video style! Especially after listening to your OoT one!

motherkoss
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1:10:12 it’s even more of a precursor to making ice platforms in TotK with ice materials like the ice fruit. It’s just such a testament to how great and innovative these n64 Zeldas were that they’re still using ideas from them in 2023

elsiebartlett
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I have learned one thing from this video. He wants whoever made choices on the 3DS Remake, and he wants to introduce them to the Bomb Mask.

twillightwolves
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I just binged your OOT video and this one, and I'm immediately a huge fan. Can't wait to see more from you!

ChrisVoiceman
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Lol the frog echo bit kept killing me and catching me off guard 😂.

GaymerJosh
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The weirdest and most ridiculous change to Twin Mold isn't so much they changed the fight in the 3DS version, yeah, it was changed, but what they don't tell you at all is that as Giant Link fighting the last twin, every time is burrows, it's health resets. So, in my case, I spent probably around 20 minutes on the boss battle, and never understood why it felt like I was never progressing in the battle, only to find out years later that it's health resets every time it goes under the sand. It was very frustrating. Thankfully, Project Restoration fixed it, but whoever decided that, or didn't test the fight....shame on them.

RealAlphaDrum
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I literally cant imagine going through that dungeon with worse swimming..

MintyFarts
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In Great Bay Temple, you can use the Hookshot to reach the Map chest in that room before acquiring the compass in the following room.

DespiteYourEgo
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I always found Odolwa a surprising boss, as it is very different to the usual monsters of TLOZ. The first time I battled him, I had no idea how to hit him, as I thought that, as usual in Zelda, the key to defeat him would be using the characteristic item of the temple but I didnt have any arrows left so I tried with Deku flower attacks. Once I defeated him and saw the giant, I assumed that ALL bosses would be humanoid (it would make LOTS of sense: The giants possessed by the masks). Thus, Goth was even a bigger surprise

cesar.m.ibarra