The Dungeon Design of Ocarina of Time - ALL DUNGEONS Examined

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RE-UPLOAD ALERT:
Hi friends! This is a compilation of the entire Dungeon Design in Zelda series for OOT. So, yeah you may have seen this stuff before.
The first episode of this series was uploaded 3 years ago on Jan 8th 2021! Time has sure flown by.
It is fascinating seeing how far my video making skills have progressed since then. My voice work, writing, editing, all of it feels so much less refined here, unfocused by my standards today. Yet, I still feel like the meaning behind my scripts holds up well enough, even if I wasn't as good at articulating those thoughts.
But hey, I'm not here to dunk on my own work! I often have people tell me that they like long form content and binge these videos, so I figured putting them all into one long video would be worthwhile.
Enjoyyyy! I appreciate you.

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TIME STAMPS:
0:00 - Intro
2:29 - Inside The Great Deku Tree
15:33 - Dodongo's Cavern
27:59 - Jabu Jabu's Belly
43:33 - The Forest Temple
1:04:21 - The Fire Temple
1:20:55 - The Water Temple (and Ice Cavern)
1:42:21 - The Shadow Temple (and Bottom of the Well)
1:59:36 - The Spirit Temple
2:21:22 - Ganon's Castle
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RE-UPLOAD ALERT:
Hi friends! This is a compilation of the entire Dungeon Design in Zelda series for OOT. So, yeah you may have seen this stuff before.
The first episode of this series was uploaded 3 years ago on Jan 8th 2021! Time has sure flown by.
It is fascinating seeing how far my video making skills have progressed since then. My voice work, writing, editing, all of it feels so much less refined here, unfocused by my standards today. Yet, I still feel like the meaning behind my scripts holds up well enough, even if I wasn't as good at articulating those thoughts.
But hey, I'm not here to dunk on my own work! I often have people tell me that they like long form content and binge these videos, so I figured putting them all into one long video would be worthwhile.
Enjoyyyy! I appreciate you.

CaptBurgerson
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Fun fact, in Dodongos Cavern after the first lizalfos fight, you can jump behind the "lavafall" for a small room with a couple hearts

bigjstapes
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I dunno where this 2.5 hour OoT video came from but I will gracefully accept and binge

mattshu
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46:30 If you ever feel like a dumbass, remember that ganondorf somehow didn't notice the temple of time has windows that lead to the sword room.

disfiguringthegoddess
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I'd like to thank you for this. This video has been my "fall asleep" to video for a couple weeks now, but don't worry, I've actually listened to everything you've said! Also glad there's a whole MM video to keep me sleeping.
And no, you aren't that boring. I just love OoT and MM and hearing people go on and on about them.

tails
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I can never get used to the newer fire temple chants. The 1.0 cartridge I grew up with the classic chants really set the environment and made it so unique.

RobSeib
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The haunting sound of the Great Deku Tree theme really does make an incredible and distinctive impression

johncoppinger
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1:57:36
FUN FACT: The ICE ARROW have a unique effect on Bongo Bonbo; hinting that the Ice Arrows were originally going to be found within the Shadow Temple, and were later moved to Gerudo Training Ground. (Ice Arrows freeze his hands, I believe....)

gonegogone
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I think part of what makes Ocarina so memorable, in addition to the beautiful graphics (for the time), story, characters, etc. Is the *music*

Ocarina was the first Zelda title not only in 3D, but it made music an integral part of the experience, a trend that continues to. this. day.

Seriously, everything in this game has a soundtrack of its own, every new location, every boss fight, ambient background music, even opening chests, everything has its own musical touch, and that's before you even talk about the Ocarina tunes. Everyone has their favorite tunes, The menu music as the logo appears, Zelda's Lullaby, The unsettling mania of the Forest Temple, Saria's Song, even the legendary "Song of Time" itself.

Music made this game memorable for so many, and Nintendo hasn't forgotten that.

Rammstein.
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"The Moblins here have the DUMBEST enemy AI in the entire series" LMAO This took me out!

kylejones
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So, the way the BotW is drained is actually because the wind from the storm spins the windmill that is used to pull water up from the well, so when the mill spins really fast it pulls all the water out.

WildFyr
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This was a perfect companion to an afternoon wrapped in a blanket, hahaha.

Grandwigg
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I'm definitely an oddball when I say I actually loved the intro to Twilight Princess, it was a good way to get you to care about the characters and grounds itself a lot more with its lived-in setting, I felt the game was heavily more narrative driven and it takes more of a slow burn start then just plopping you in, and the impact makes a difference, it wouldn't have worked for TP in any other way. After getting Saria's song I completely forgot about her and the rest of the kokiri brats until the endng, but the Ordon villagers I actually remember and had a purpose to wanting to save the kids, they were my friends and neighbors in a way, I spent real time with them, and then it kicks off the rest of that adventure perfectly.

icarushyde
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I was 7 when this game came out and was one of the first "proper" games I played. I remember being so scared of Gohma my dad had to do the fight for me 😅

Now 26 years later I still love Ocarina of Time (and all the Zelda series) and credit it for instilling my love of games

shinyeevee
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1:15:26 Wait, what? I had no idea bombs (or megaton hammer, for that matter) did anything to flare dancers. I've always used the hookshot (which pulls the center bit away from the flame "body"), and assumed that was the only way to fight these.

TheBlackMage
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I unironically love the Water Temple because unlike the other Temples, its challenge of trial and error made it memorable for me as a child. I remember because me and my buddy refused to look up gameFAQs or walkthroughs and tried to figure it out on our own and it honestly was rewarding. We also took each section one at a time and navigated it that way. Plus the music is heavenly.

Ashguy
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I actually really like twilight princess' opening because of just how much it tells about who you are and how much that contrasts with who you become. You're just a normal farmer boy doing basic mundane tasks for your neighbours until everything you love gets taken from you and you get put into prison. Another thing it does is make us care for the people in ordon village and give us motivation to keep going. In ocarina of time, the saria goodbye scene didn't hit at all because the gets a grand total of two dialogues before that.
Gameplay wise? Tedious, Terrible replayability. Story wise? Amazing.

ankianimations
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“Like a medieval version of a John Hughes movie”
Great line and an observation with which I wholeheartedly agree.

andrewwilliams
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Ive never appreciated how atmospheric the bosses first encounters are, in a lot of them you as the player have to do something first to trigger them, like looking up to ghoma's eye, getting grabbed by the creepy hands in the bottom of the well or passig by the tree before shadow Link. I really accentuates the combat that is about to come, unlike totk or TP where you just enter a room and a cutscene plays automatically

elesfinter
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im surprised he didnt go over the Dead Hand trick for adult which is to use the lens of truth to see where he is hiding in the room. you can then use a bomb to get dead hand to come out of the ground without being grappled.

michaelwood
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