FS22 | A GUIDE TO…GROUND WORKING! Pt1| Farming Simulator 22 | INFO SHARING PS5.

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PART 1: FIELD PREPARATION! FS22 | A GUIDE TO…GROUND WORKING! | Farming Simulator 22 | INFO SHARING PS5. GIANTS Software. Let’s take a look at Ground Working! What equipment do we need? What do we not need? What will increase yield? What will potentially decrease yield? What adds immersion? Take a look with me… MrSealyp.

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Don’t you dare switch to testing off camera! Your surprise at unexpected outcomes is half the charm of your videos! Besides, that makes it much more relatable to all of our “Huh?” Moments. One thing that you may have left out with this one though is the impact on weeds with the different types of cultivation. Shallower cultivation/plowing should result in more or quicker weeds. Interestingly enough though, I used a traditional cultivator (dark field state) and then bought a power harrow halfway through the field. The power harrow left a shallow cultivation state but, the next day, I had weeds all over the cultivator part but there were NO weeds on the part I did with the power harrow! The variety of results is mind boggling but so much fun. I also agree that the direct drill should not be automatically giving the fertilizer state. I suspect they mistakenly put the mulched function on that rather than cultivator to avoid the rocks? I would not be surprised to see that changed in a future update. Thanks for another great in depth review!

daveb
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Important differentiation ---> Spaders provide both plowing / cultivation AKA "cultiplow" equivalent. Traditional plows and basic subsoilers do not. In addition, they often have added 3 point attachments to connect seeders or planters to one step the process. Field preparation is a strength of FS22, but texture assignment is not. I sometimes question if Giants Software game designers know their own equipment choices.

The_Black_Knight
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14:30 - Keep in mind that seeder (and a number of the others) have a power harrow built in., so it is cultivating the ploughed field then seeding. FS19 you had to combine the power arrow and seeder manually, FS22 seems to bundle them up.

johnroberts
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I'm ecstatic to report that basic PS4 now has update 1.02, Been FS22 playin' since 8:30 am us Central, I think I'm bouncin' off the walls I'm so happy, lol

T_Primal_Wolf
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Don't know of anyone else has mentioned this, but if you use the ridge markers, it brings stone up as well,
Really enjoying the guides Mr Sealy P, thank you for taking the time to do them

Harrycooke
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Excellent video! I really do enjoy & appreciate the way you test all options, doing these things on screen as you’re explaining, etc. - so much more meaningful that way! I appreciate very much all of the extra time, trouble & prepping all of this takes. Thanks very much, MrSealyP!!! :-) Happy Wednesday! :-)

zekeroberts
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I believe you can only get one fertilizer state per growth stage (unseeded ground-seeded counts as a growth stage as well) so if you fertilize prior to seeding on cultivated ground you get one fert state. Then you fertilize with the seeder and get the second.. or you can fertilize with the seeder then spray fertilizer once your crop reaches the next state. I think this is so you aren’t allowed to “over fertilize”.
This is how I do it at least, not sure how it works with the mulcher for the 5%bonus but hope this helps

LuckyNemo
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Excellent video Mr SealyP. Your series for Farm Sim 19 was my introduction to the Farm Sim world and was superb. It's great to see the same quality of work here with Farm Sim 22. You have already cleared up some questions that I had. Thank you.

Isleguy
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22:32 i prefer this style of video honestly. Its like were there with you while your going through everything and we also get to see it in real time. Very useful my man 💪😎

meikasroom
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I am definitely new to Farming Simulator, and I improvised a system that made sense to me based on tool-tips of the machines.

My order of operations was: Mulch(if needed), Plow (If needed), Rock-pick, Roll, Fertilize, planter, fertilize(if needed), roll again.

Mulch: Only used if the field previously had crop in, some of the starting fields are already 'empty' with no stubble, or are pre-cultivated where it won't make sense. Boosts yield?

Plow: Makes big rocks, but plows the field getting rid of the detriment of needing plowing, boosting yield. If the field doesn't need plowed, then running a regular cultivator would be viable.

Rock-pick: The rock pickers act like cultivators, putting the field in a cultivated state while getting rid of both big and small rocks .

Rolling: Puts the field in a seed-bed state, which I assume boosts the yield when you plant into it.

Planter: Plants the seeds into the seed bed, some planters have fertilizers in them so it would skip the need for the second stage fertilizing.

Fertilize: If your planter hasn't added the second stage of fertilizing, then this is when you would do it.

Rolling: This is done at the end to 'compress' the seed bed, once planting is done which also supposedly boosts yield.

I don't have any actual numbers for this data, and I am curious to see what take this video gives me, but so far I have yet to see many people make a good 'order of operations' for optimal crop yield.

(Personal notes): I have never had the field state of "Stubble Tillage" nor have I ever had a roller work on pushing in the stones which is why I always use a rock picker. Regardless of the tool I was using (plow, cultivator, spader) ect. I always got the large stones, I don't know if this is only due to it being the starting fields or not, but the stones I have always gotten were large regardless of which plow type I used. (Not including the harrows, or sub-soiler. I haven't used those)

TheBlueFabbit
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From what I've seen, and I think someone else noticed it in a video.

The roller doesn't give you the bonus is used for puching the stones, it only gives it you if you roll after you seed the field.
Best thing to do for yeild boost seems to be:
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Mulch the field
Plow and Lime if needed
Use the Stone Picker to get stones and skip the Cultivator, or Cultivate if there isn't any stones
Seed the field
Then use the Roller
And then the fertiliser and keeping eye on weeds as normal

TT_PLEB
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Thanks for this useful guide. I am not going to lie, for a complete farming novice, who hasn't the slightest clue what the difference is between 'ploughing', 'sowing', 'cultivating', 'til' / 'no-til', the video can be a bit overwhelming at times but you have given me the tools to further my knowledge, now that I roughly know what to look for.

Althar
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I love this style of guide! I like learning along with you!

chezmic
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What I would like to see giants change is when you have fieldstone active, that when you have stones on your field, that it would show on your map like fertilizer or crop growth

andrewanderson
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That first seeder you used would really only be used on land that is ploughed. Widely used in the winter, a plough in front of the drill. It had a power harrow attached to the front. Plough 'n' drill is used when the conditions are two wet to do it any other way. The plough would bring up the drier soil and then the drill with the power harrow/combination seed drill, combining cultivating and then seeding, would then work drier land. Until my heart gave up at 35 farming was all i knew. We used to plough and drill Nov-Jan and sometimes Feb for winter wheat. Especially after veg crops.

Stockcarsntractors
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If you look closer at the seeder´s they seem to have some sort of tines/discs to prepare the ground from ploughed to cultivated before the actual seeding part comes into action, whereas most of the planters do not unless they are direct drill.

incubatork
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The difference in the various field preping going shallow or deep, deep bring up stone's. Is in part due to where you farm. Any where North of the frost line, where as the ground will freeze up to some 6 feet deep, it pushs up rock's, which then have to be removed one way or another. Farming South of the frost line, the ground never freezes. So going deep on a new field will bring up rock's, which then can be destoned, and the following year's, a shallow, because, the rock's when going deep are gone, and because it never freeze's, stay below the depth originally plowed. Meaning never having to stone again. Hense using only a shallow cultivator.
I'm 75 year's old, and have memories of helping to destone a field by hand, while following a horse pulled wagon. But then in those day's, if one had a section of land, meaning 4 square's of 40 acres; That was a large farm. Those farmer's who could afford a tractor, could and would utilize a plow with some 12 in teeth. But then I lived in the middle of Minnesota, and the ground always frooze down to six feet, so there were alway's rock's and stones.

wmgthilgen
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In depth and informative guide as always! I think from my experience that if you are cherry picking the rocks you can see with the rock picker then you will miss small ones. I have noticed the amount of stones going up on mine when I can’t see any on the field, but if you are rolling anyway then it doesn’t really matter.

Also noticed that although the grass roller pushed the stones down, it didn’t give the ‘seed bed’ state so I assume you wouldn’t get the 5% increase.

raspingrabbit
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Why would you ever use a spader? They should give you a bonus yield for it going deeper since can’t use a roller like with the smaller stones.

cbirdman
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I was thrown off a bit by the new seedbed Growth State also, I do believe its more than just appearance though I think it increases yield. Here's what I've found: "When you roll over, flatten and compress the seedbed you get an extra yield bonus once you have sowed your crops." Thx for the video mrsealyp, great stuff as usual!!!

FarmSimFarmerZ