HOW TO MAXIMIZE YIELD - Farming Simulator 22

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This video will teach you everything you need to know to maximize your harvest yield in Farming Simulator 22.

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I’m so glad that we have a creator who hardcore nerds out on the numbers. Your test videos are critical to me when it comes to planning on my farms. Keep up the good work and thank you for your service.

pilotknight
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So essentially if your field is plowed, limed, and weeded, all you have to do is fertilize twice and youre left with 195%. IMO the 5% from mulching and rolling (non bee crop) is negligible and probably not worth the time if youre working a big field. (I usually dont mess with fields under 24 acres because i like to do cotton)

snackette
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Much appreciate to your hard working test, I just played this game yesterday, and just getting a hang of it. Your tutorial videos really help me a new player to understand every little aspect of this game. 🙌👍

hendifaisal
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Grains
1. Harvest
2. Mulch if not Roll.
3. Lime if needed.
4. Plow if needed else Cultivate, pick up stones
5. Seed
6. Roll if not Mulch.
7. If Shallow Cultivator or Direct Drill then Herbicide to prevent weed infestation.
8. Fertilize.
9. Grow Cycle.
10. If not Plowed or Herbicide then use the Weeder.
11. If not Manure/slurry Double Applied then Fertilize.
12. Grow Cycles 'till ready for Harvest

Notes: Beehives in proximity to the field increase the yield of Canola, Sunflower, and Potatoes.
The Herbicide will give you a small yield reduction.
Shallow cultivators and seeders that do cultivation at the same time will cause the field to become infested, +50% weeds by the next growth cycle. Weed infestation will give a yield reduction.

Is there anything else?

Thank you
Edit: Now you have to mulch and roll to get the 100%

kevinwbrake
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I was in the middle of testing exactly this when I saw your video pop up XD
Great job as always. You mentioned the numbers from mulching weren't adding up. Was the field plowed? I'm planning to do a mulch test next without plowing.

I did my tests with wheat on Haut Beyleron starting field 38. The field measures roughly 1.11ha
Only Cultivating: 10, 001(W)heat 41, 317(S)traw
Cultivating + Herbicide: 11, 871W 49, 074S
Cultivating + Fertilizing once: 12, 140W 50, 187S
Cultivating + Fertilizing once + Herbicide: 14, 096W 58, 253S
Cultivating + Fertilizing twice: 14, 366W 59, 357S
Cultivating + Fertilizing twice + Herbicide: 16, 322W 67, 460S

Based on the numbers I got I reached the same conclusion, Cultivating gives you a base yield and everything else gives you a percent bonus based on that.

Regarding the mulch test, I'm wondering if the yield of the previous crop changes the bonus to the current crop. I'm planning to test that tomorrow as I've already spent 8 hours doing this today =.=

yomeqk
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Much appreciated, Lord knows I wouldn’t have done those tests on my own save game, so I’m glad you did it for us

Adrianeltigre
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Thank you for putting the time and effort into this, even discovering that the in game numbers were off for mulching/rolling. It's nice to have genuinely valuable feedback.

jgdogg
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Thanks FC for doing all that work to bring us this information😀

LooneyFarmGuy
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I just found out that the best thing you can do to maximize your yield is to repair that old used harvester (but it has a 45ft head!!) on every row! Maintenance will reduce yield on harvesters by up to 40%, and its linear. Even a brand new harvester at 95% maintenance will lose yield (only 5% of the 40%). Used harvesters with over 50 hours have maintenance decay 4 times faster than new equipment, and age of the equipment can cause even more decay. 10 year old equipment with +50hrs will have maintenance deacy ~32% per realtime hour of use!! That is the maximum decay rate. That compared to brand new equipment, which decays at 6.25% per hour (but that decay increases every engine hour and every month it ages).

Used equipment, especially harvesters may not be the GREAT deal we all thought they were. Maybe just for pieces of equipment that you might normally need to lease once a year, then its definitely better to buy used and old. But if its end game equipment you will never want to sell or a tractor you need to use A LOR, and if you have the funds, its probably better in the long run to buy new -

dansiegel
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Thanks for the informative videos, Just got into the game to do a series with a friend of mine and it has helped with being the "experienced farmhand".

SkaggBragi
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Did you field roll after seeding? I have heard that you need to roll after you seed for the bonus

andrewcullinane
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Thank you so much for leaving all this info. With school and stuff there is no way I could do this so thank you so much.

jackfitzpatrick
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Going to use this as a great guide to help some of my newer friends to the game. Thank you!

brandoncopenhaver
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I wish I could thumbs up this more, thank you for putting in the work to do this!

snipercurgan
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You need to roll after planting to get the bonus

aws
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Even if you can't double the effect of bees you might still need more than 1 hive.
They have limited range, so if your field is longer than 150 meter wich is the range of the largest hive, then you'll need another one to cover the whole field.

And btw, the 6m mulcher is not the fastest since it can only go 7mph, the 5, 8m one can go 11mph.

DonGorgen
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Could you do a video on biogas profitability? I was wandering how long it would take each biogas plant to turn a profit with the new system. And how this compares to just selling your product.

aderek
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These videos are extremely helpful. I completely forgot about direct drillers.

Now onward to gettting my 15 fields prepped to be planted of different crops 😂

ArgoG
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Thanks, I really needed this. Can you check to see if there is a yield difference for different types of tillers? Also maybe compared to the direct drills? I've heard there could be yield differences.

filefolder
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Thanks something like this is something I have been wanting to have even if I didint know until I saw your video! Also had no idea about the bees and canola. Subbed, thanks!

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