[#5] Rigging a spine in Blender 2.9 using Child Of constraints

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This video shows how to isolate the hip movement from the torso for your character, using 'child of' constraints. The head and neck movement is also isolated by using a Damped Track constraint.

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At 5:10. I passed out laughing. The jiggle comment 😂

ssitalumni
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3:25 disable waist rotation
3:48 Hip controller
5:36 Upper spine controller
7:44 Head controller
9:28 Neck bend controller
10:36 Adjust neck controller to mimic angle of neck
11:07 Neck controller tweak influence
11:24 Connect head controller to hip controller
12:33 link hip and torso controllers
13:16 adjust bone layers

rikmertens
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Such an amazing group of videos explaining the rigging process. I honestly think its the best tutorial series on rigging for blender.

CuriousCaleb
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I've been using blender and Unreal for years and I actually teach it as well. Once I got more serious about animating I knew I needed to update my rig. Out of all the vids I've seen this one is by far the most efficient with my time and has the solution that I enjoy using the most

LookItsCollin
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Hi Kiwi . Have you seen a Kiwi YouTuber named Karl Rock. He is from your country but married to a girl here in India.

My word, if you listen to him with your eyes closed, you cant tell the difference. Your sound and accent so closely matches to his. Just incredible. The only difference is that he can speak Hindi as well

ssitalumni
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i had to make a project to finish high school and i used your tutorial to set it up. Amazing job 10/10, thanks for all the help

blazrejak
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Super helpful tutorial, very clear explanations, thanks!

shynnobi
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These tutorials are so good. I used to rig in maya years ago, and I'm having to pick up blender for rigging basic stuff. This is super helpful, thanks for making these

PandanD
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Thanks a lot for this useful, clear and concise tutorial. Being able to animate so many motions with only 3 controlers must feel great! ^_^

dontmvme
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Much simpler than what I was trying to do to get the hips and chest to work independently. I just turn off Inherit Rotation on one bone and I'm nearly done.

chriscollins
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I've been looking for days how to do this, thank you so much

RythNincomderg
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Is there any functional difference between having the hip bone connected to the spine + rotation controller vs just having a single offset hip bone with the hip bone head sharing the same space as the spine bone's head?

karonuva
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Rather than having the hips and shoulders + spine move completely independently, is there an easy way to have the spine gradually interpolate between the rotation of the hips and the shoulders? Particularly around the Z axis. This way, it's more continuous and fluid. Also, do you have any advice on setting up IK for the spine? It seems like it would be useful, but when I tried it myself the spine bent completely the wrong way! Is this something you'd recommend, or should I just stick to Child-Of constraints?

aproductions
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Is there any way to make the spine rotation control bone follow the spine when rotating?

nekofiredemon
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Is there a way to move the extruded spine IK bone to the center of the spine without destroy the deformation? It would be more easy to pose it. Amazing tutorial!

marcelievsky
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This was very helpful, I was looking for a way to add controls without breaking the hierarchy like a lot of the methods do. For the hips, you can just duplicate the hips, remove the parent and then set a custom mesh eg a circle. Add a constraint to the hips to copy transform from the control.

adrianrevill
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hey @12:35 after I follow the steps to add child of constraint to the hip bone it doesn't follow the top properly like when i move the top one it moves really slowly and the hip one doesn't move at all have you got any idea why?

alex-qnxp
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Cara você não tem ideia de como seu vídeo me salvou! Muito obrigado!! Se eu pudesse te dava um beijo haha

tambemnaosei
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I can't get this one to work. After I've added the child of constraint to my spine bones when I rotate the spine control bone the spine bones don't inherit the rotation of the previous spine bone so they separate from each other and it becomes an unusable mess. I have your Blender project files and I can't see any differences between my setup and yours so I have no idea what's wrong. There's not really any relevant settings to play with for the constraints either.

TwiiK
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Hey how would you create a Root Bone for this, because I've been trying to make one but it doesn't work right. Got any possible solutions?

theguardiancustode