Non-Euclidean 3D Modeling - Hyperbolica Devlog #5

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00:00 - Introduction
00:44 - Horizontal Distortion
01:30 - Vertical Distortion
02:30 - Geometry
03:38 - Color
04:35 - Why Low Poly
04:52 - Conclusion

João Kalva

If you like the things I do and want to support the channel:

Music By Phil K.
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"So, how big do you want the model to be?"
"Infinitely big, but, like, also infinitely small depending on how you look at it."

bjarnivalur
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oh my god playing this in vr is going to be terrifying I can't wait

horsewater
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That building looks really cool-HOLY CRAP WE ARE SO HIGH WHEN DID THAT HAPPEN??

SilentNyite
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I dont know why, but I find it so fascinating how when you get closer to objects in this game, it doesnt look like you're actually getting closer, but rather just zooming in.

markbv
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People like these amaze me. Being able to take immense artistic talent and translate that to an unintuitive environment is truly impressive. Really disproves the idea that there are only “math people” and “art people.”

captainsnake
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Burj Khalifa: Oh? you're approaching me?
*reveals true power*

officiallyjk
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While I don't understand every concept presented, I find it fascinating how non-euclidean geometry can alter perspectives

Fowly-Fr
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"No PBR work flow... YET"

Can't imagine how a non-euclidean world might look if it was photo real...

ttanfield
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"Wake up honey, there's a new Hyperbolica Devlog video!"

taaamas
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Sempre legal achar um brasileiro participando de um projeto massa como esse. Parabéns João

pfvento
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Im going to love buying this for vr and then immediately throwing up.

Lolatronn
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AIGHT HOLD UP... did my mans just say this is going to run IN VR!? Like damn now I want to go out and buy a VR so I can throw up in it.

taaamas
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Imagine getting Isekai'd in a Hyperbolic world

KidKusU
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This kind of work must be one hell of a thing to put in a portfolio.

GameVyse
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i love when i find out by accident that there's a Brazilian artist behind a project i like.

Continua mandando bem, João! Estou super animado pra Hyperbolica

rafaellerescapone
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every still frame of this game looks like a flat drawing, ironically

STANNco
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It was really cool to hear from João! Always interesting to see how hyperbolic space throws traditional game dev techniques on their head.

GGreenHeart
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oohhh, I've been waiting to see this! Great Modelling João!

JelleVermandere
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It's amazing that you can still immediately see that this is Gauss in that painting, even though it's just a couple pixels.

unvergebeneid
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I can't wait for this. It's so interesting to hear about.

secondengineer