Non-Euclidean Worlds Engine

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Here's a demo of a rendering engine I've been working on that allows for Non-Euclidean worlds.

Source Code and Executable:

If you like the things I do and want to support the channel:

Music:
"Automatic Loving" - Dee Yan-Key
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"Wheres the toilet?"
"Five times around the corner."

alternate
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imagine buying a 4-room house then it turns out to only have 3 rooms

quink
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I'm quite surprised such technology hasn't really been used in mainstream games, to replaced loading screens, area transfers, or just to create interesting puzzles.

NoobDeveloperPrime
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There's actually a VR game that uses this and it's incredible

You're wandering through a maze in a dystopian metal pipe world with different robots roaming the halls and you don't use your stick to move at all, you have to physically walk into spaces

Played it like a year ago forgot the name but it's on Sidequest.
Edit: Just found it it's called Tea For God and it's free

Yintalk
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fun fact: Ikea stores are the only place in the world with non-euclidean floor planning

Eric_Pham
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"I couldn't do it in Unity so I had to make my own engine." Ah yes the simplest solution

jimlahey
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Oh god imagine getting stuck in an infinite room Non-Euclidean house, you think you're walking in circles, but in fact you're just going deeper in.

your_local_fazbear
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2:17 This is funny because I remember saying as a kid "uphills are tiring, what if it was only downhills"

xaviersndaccount
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This is what it feels like to look for the bathroom at your friends house

GoHugACactus
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Finally, we can have a spongebob game that contains his house.

OzanSoylu
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"I can cram an infinite amount of space, into any finite space."


Me, immediately without thinking: Well, that's annoying. Don't do that.

Juke-Redlin
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Portal 2's version of the Source engine has this feature. They're called world portals. In the game itself it's only used twice, but the community has dome some pretty crazy stuff with it. The Unreal Chamber is an example.

CAPTAIN_CLOCK
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Finally, a game that can capture what it’s like to shop in an IKEA

Marqrk
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Grandpa: "Back in my day, we didn't have euclidean planes of existence."

TheCrumCannon
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I'm imagining a horror, survival game that doesn't advertise it's non-euclidian geometry, and it has it in the most random spots. imagine just finding some little hut that appears to have four rooms, but then you panic when the door suddenly disappears, and you keep running around, not yet realizing you're going deeper into the infinite space. That's just one little idea that pooped up in my head and I know for a FACT horror games, if any, will be the ones to push this concept to its limits.

jaybugo
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my math teacher spent a whole period explaining this for our class. thank you for giving us an easy period

slenderiz
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People are talking about how this would make a great puzzle game. It would make a god tier horror game.

patricknally
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You could create some really good horror games with this concept.

strikerone
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Build Engine worked like this. Rooms were connected by "portals" and the portals could be fairly arbitrarily placed, so you could have tunnels that "pass through" another room and so on. Fabian Sandlard did an interesting teardown.

flcnfghtr
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Oh, this is very, very interesting. That last remark about VR is something i've thought about some time ago and was wondering if such idea could work - amazing to see someone else not only to have same idea but make proof of concept too! Great work!

seeinred