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Projecting Space - Hyperbolica Devlog #4

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In this 4th installment, we'll go beyond the camera and dive into the tricky
nuances of dealing with hyperbolic and spherical rendering, how to achieve them in a traditional rendering pipeline, and working with gravity in a hyperbolic world.
Previous Devlogs:
If you like the things I do and want to support the channel:
Music:
Jesse Spillane - No Disclaimer
nuances of dealing with hyperbolic and spherical rendering, how to achieve them in a traditional rendering pipeline, and working with gravity in a hyperbolic world.
Previous Devlogs:
If you like the things I do and want to support the channel:
Music:
Jesse Spillane - No Disclaimer
Projecting Space - Hyperbolica Devlog #4
Non-Euclidean Geometry Explained - Hyperbolica Devlog #1
Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
Rendering Hyperbolic Spaces - Hyperbolica Devlog #3
Non-Euclidean 3D Modeling - Hyperbolica Devlog #5
Hyperbolica is now a FULL-TIME Project!
Pushing Unity To The Limit - Hyperbolica Devlog #6
Growing a Hyperbolic Plane
Hyperbolic Geometry
So I Guess I'm Making a 4D Game Now... - 4D Golf Devlog #1
This Non-Euclidean Game Will Destroy Your Brain! - Hyperbolica
Make Your Own Hyperbolic Surface!
Hyperbolic Space
long 648
Unleashing the Infinite Magic of Hyperbolic Triangles
Hyperbolic analogs of spherical projections
Satisfying Non Euclidean Pendulums
Lobachevsky (hyperbolic) space ray tracing: Planes and horospheres: High quality
Music In A 4D World - 4D Golf Devlog #4
Illusion of depth in the Gans model
Portals to Non-Euclidean Geometries
a fun spherical geometry constructed of stars and space... and C-BITEs
What is the 4th Dimension REALLY? - 4D Golf Devlog #2
Cubes and dodecahedra in hyperbolic space
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