Projecting Space - Hyperbolica Devlog #4

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In this 4th installment, we'll go beyond the camera and dive into the tricky
nuances of dealing with hyperbolic and spherical rendering, how to achieve them in a traditional rendering pipeline, and working with gravity in a hyperbolic world.

Previous Devlogs:

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Music:
Jesse Spillane - No Disclaimer
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I find the increase in curvature on high objects nice. its like they bow their shape to the roundness of the world. fits right in!

nutzeeer
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CodeParade: "This comes with a weird compromise... As you increase in elevation, you end up moving faster the higher up you go."
Speedrunners: "Its not a bug, its a feature!"

kindoflame
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I'm glad you recognized that the demographic of people who are interested in this game (your viewers) are also going to be just as interested in all the technical challenges you faced along the way. This is way more fascinating than JUST seeing the finished product.

DrakiniteOfficial
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He can just show his code and dev progress without the fear of anyone making a clone or stealing his idea, because nobody understands even remotely what he's doing.

AgentM
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Moving around in VR makes most people motion sick, but I can't imagine how sick you would get it hyperbolic VR lol

Christer
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Honestly cannot wait to play this game when it releases :D

Maxi
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"You move faster the higher up you are"
*Speedrunners perk up*

justrecentlyi
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If you move faster while higher, and then slower while close to the ground, are you decelerating as you fall?

SaplingxAura
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my brain hurts but i think that's a good sign you've developed something special

Grimfoon
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"The higher you are, the faster you go" is basically the equivalent of picking the top route in Sonic games.

Charcoal
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I can't wait for speedrunners to get ahold of this game.

GameVyse
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I think that the increase in speed and curvature at higher elevations sounds like a feature, not a bug. It sounds super awesome, like maybe there's a thing that you can only do at a higher elevation that you can't do at a lower one or something.

ShamikShah
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This music is completely perfect for the trippy weirdness going on, I *adore* it

megalunalexi
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3:22 Does geometry from both hemispheres have a risk of colliding into each other?

rolandkatsuragi
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The dev logs are always appreciated! You always bring up issues I never would have imagined would exist :)

CedarAce
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These devlogs are straight up some of the most interesting videos on YouTube right now

awakeonlan
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The thought of troubleshooting these issues tickles my brain and sounds really fun but also maddeningly difficult. Very cool that someone is able to do it.

yommish
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i like the consequences of using euclidean height, it feels... like an interesting gimmick
i dont know what its meant to look like normally nor can i imagine that but it looks cool the way you have done it

oh_tassos
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Great video, as usual, looking forward to star playing it

DenisShiryaev
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These videos are really interesting, and they bring up problems that you would never encounter in a normal game.

NStripleseven
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