Inverting Opacity/Alpha of a Pixel Layer (and How to Use it)

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Each pixel has both RGB values and an 'Alpha' (A) value, which sets the transparency (or opacity or alpha) of that pixel. Sometimes when you have a layer (which can be a pixel layer, shape, etc) you might want to invert the transparency/alpha/opacity of the layer. Doing a standard layer invert only changes the colour. Here's a very simple way to do an alpha invert, plus an example (using it as a pixel mask) of how it might be used.

Free resources, including macros, palettes, etc. are here:

If you are a beginner, start here:

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Hi Dave, Missing your videos. Hope you will be back soon!

UlfJondelius
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Hi Dave, you’ve gone quiet recently, everything ok?

nickknight
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Hi dave where are you ? Missing you 😢 I love your changingminds website since long

arvindm
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Thanks, brilliant, I had the problem of MetallicSmoothnes textures (smoothness was the alpha channel) but Godot using MetallicRoughness, So I needed to Invert the Alpha. Now my Models look as glossy as I intended them to be. Thanks.

ezydenias
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Looks like a useful technique, I will give it a go.

davidhodson
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Hi, I use DXO mainly. But I've just downloaded Affinity 2 mainly for photo stacking. Have you got a vlog on this, please?

chrismartin
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Special request. Could you please make a clear, simple video on how to take a signature from a piece of paper and add it to photos? I've just watched four different explanations and still failed. I know you start with a photo of the signature, but after that, everyone does it a different way, and no one explains things clearsly the way you do.

MOCT
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Does anyone know what happened to Dave?

lazvaldes
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Awesome work! We'd like to collaborate, how can we get in touch? :)

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