Unity VFX Graph - Muzzle Flash Effect Tutorial

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Let's see how to create a quick and simple Muzzle Flash that you can use in your weapons. Made with Unity VFX Graph in 2020.1 URP

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Enjoy and feel free to ask any questions you may have. And don't forget to like and subscribe. Thank you!

Unity VFX Graph Muzzle Flash Effect Tutorial
VFX Graph Muzzle Effect Tutorial
Muzzle Effect in VFX Graph
Muzzle Flash in Unity
Unity Muzzle Flash
Muzzle Flash
#VFXGraph
Unity VFX
#Muzzle
#Unity
VFX
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Just to help some of you : you can apply a modifier in blender called "solidify" ! If you follow the tutorial and add a "solidify" modifier, your plane (and tour cone) will be "two sided" :)

thibaultcharpentier
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I've been looking for a muzzle flash tutorial that looked good and was in URP. This seems very good. Thank you.

whiterice
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your channel has been an absolute gem for getting into unity shaders. thank you.

krak
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Once again Gabriel bringing the top tier tutorials!

williamjennett
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I love this video. Your teaching style is Developing greatly !!! I love how in blender you say what you do, not to get us lost . I love how you explain in detail and just .. Take your time .... You definitely have a talent in teaching and in programming OBVIOUSLY ... Creative and very nice cool person . I really see how this channel is going to grow. Love your VIDS !

manolov
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Now I can make some awesome particle effects for firearms.

tenaciousstudios
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thanks for doing this. i like the effect and the tutorial. it covers the basics and a nicely functioning muzzle flash effect

adadventure
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Bro I have been following u since you were making shaders in unity and I can tell u know what you are teaching a best channel for VFX in unity to learn 🔥🔥

ping
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Thanks for explaining us, what you did in blender, it helped me a lot, really enjoy watching more of these tutorials

KentokyG
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Best VFX tutorial for muzzle flash. Thank you!

andrewalexart
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If your texture appears only on one part of the object set Output Particle > Inspector > Cull from ‘default’ to ‘Off’. Hope you don't spend hours on this like me :)

SpriteTheDude
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Don't know why, but why didn't I found this awesome channel sooner?

smallgaming
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always come to support ! keep the good work going~~

xcrimson
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Awesome tutorial! In case someone's smoke texture is not animating you should add a flipbook player on update.

_g_r_m_
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if the muzzle flash texture is only drawing to one side, you can try the optimal solution.
1) Go to Inspector screen of Output Particle Mesh.
2) Change Cull Mode to "Off"

harumaron
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It's magnificent how good this is explained, how good it looks and how appropiated it is after the first person shooter you showed us!
I used a similar effect with PS instead of VFX inspiring myself in another video of yours and the result was amazing!
Thanks again for sharing this video and the smoke texture! And thanks for the PS texture how to.
Stay safe and awesome!

serj_
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Awesome tutorial Gabriel, thanks for sharing this :)
I had a problem with muzzle flash not responding properly with UV Scale - it made it smaller, but did not multiply it. Turns out that in texture import settings there's "Wrap Mode" that's defaulted to "Clamp" while using "Sprite" Texture Type. To fix this simply change Wrap Mode to Repeat and hit Apply :)

ukarzyciel
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Nice video... 😊
Thanks for toturial... 🙏

r.iyushofficial
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If you are trying to do this in Unreal and get stuck on the UV part for the star shape. You can head into the material for the muzzle and expose the U and V tiling as their own controllable parameters. Once this is done, all you gotta do is make an instance of the muzzle material and set the U tiling to whatever you want (5 to follow along with the video). Obviously make sure you set this material instance as the material the cone is using instead of the original muzzle material and you should be all good!

Hemlok
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The blender part was hard to follow, but I'm a new user so it felt pretty fast. Thanks for the vid.

jdavis