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Perspective Projection - Part 2 // OpenGL Tutorial #12
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If you want to get the same version that was used in the video checkout the tag TUT_12_PERS_PROJ_2.
🔥 I'm using the following books as background information for my tutorials and I highly recommend them for learning more about OpenGL and Vulkan.
These are affiliate links so if you use them to buy the books the price is the same for you and I will get a small commision (thank-you!).
Timecodes
0:00 Intro
1:08 Background on Aspect Ratio
2:28 Viewport Transform
3:00 Aspect Ratio mapping
4:27 Aspect Ratio code review
8:44 Z transformation
9:21 The Painter’s Algorithm
10:02 The Depth Test
12:03 Range of floating points
14:02 Transforming NearZ/FarZ to -1 and 1
16:24 Transfored Z chart
17:46 Z transform code review
20:11 Conclusion
Feel free to comment below.
Twitter: @ogldev
Credits:
Enjoy,
Etay Meiri
#opengl #ogldev #opengtutorials
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