7 Great Tips to Improve at FTL Faster Than Light - Tips & Tricks Strategy Guide

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In this Tips & Tricks strategy video, I teach you 7 of the best strategies I've used to succeed in FTL Faster Than Light in 2018! If you have any tips you want to share, be sure to let me know in the comment section down below! Enjoy!

~Stay in Touch!~

#FTL #FasterThanLight
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Doors, the most powerful weapon known in space.

blazinghookshot
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I find that lv2 shields in the first sectors means many ships are incapable of hurting you letting you use the last tip in place of the first to get early skills

offathered
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a well-made, compact guide! Thank you for not stretching this to 15 mins like the average YouTuber would. Thumbs up!

frankmueller
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There are slug cruisers with oxygen rooms that have no doors. If those ships can’t hurt you (which I often find can happen), then you can get easy crew kills on them by just taking out that room and letting them suffocate

spinter
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3:10 You can also rotate your crew through different stations to diversify their skill sets. If you have the right weapons and set some to autofire, you can level your crew up in piloting, engines, shields AND weapons.
That can come in handy if you lose a crewmember later.

SugarBeetMC
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Boom, two seconds in, I learn I can upgrade the ship. xD
I've not got the ability to see how many hours I've played of this game, I don't think... But I can gaurantee that it's enough to make that embarassing.

UntrainableWizard
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Hey, MDB, one game that might interest you is Executive Assault 2. It's an RTS mixed with First Person. In this one, you run a space station and add the parts to it and have to go to different sectors to expand and get resources plus your research. The main goal is to wipe out the other corporations, if you've set any to fight by either destroying their station or sending your ground troops into their station to kill the CEO.

shawdawg
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Nice to see a recent vid on this game most vids are old af

MrTehRave
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I found myself nodding along at every single point you made. Good video

TaylorMacD
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Another tip: having 2 or 4 Zoltan’s in shield prevents the enemy from a fully ion shield and it even helps early game

DRK.MP
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Such an incredible game. I recently played/reviewed Subset Games' second game Into the Breach not that long ago (tl;dr it's okay) and all it did was make me fall in love with FTL all over again! 10/10 game!

Table
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The infinite XP trick works really well if you upgrade your shields early. If you have a weak weapon, that wont accidently kill your enemy, you can even gather weapon xp

enderboy-dbsh
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Bit of a bonus for that last one. Leave a low damage weapon on auto fire or an ion weapon. Max them out as well. Also if you have strong enough shields you can afk in an asteroid field after killing the enemy to increase that way to.

Guardian-of-Light
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I find it's more important to have more powerful systems than it is to have a reactor that can power everything at once.

VAndy
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At the final boss if you use raiding parties, leave one guy alive in the less dangerous middle weapon room, this way, the ship cant repair itself, and that one crew member cant repair it either, since theyre isolated from the rest of the ship, to make it easier to kill all the other crewmembers, if you have mind control and teleport, you can mind control a crewmember, then you can "kidnap" them by teleporting them on the ship, you can kill the ship's crew one by one like this.

nightowl
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With the Torus (Engi A) you have the ion II blaster. If you run into a ship that can't damage you, leave this weapon on autofire and target shields. Its 4 second charge time makes it insanely efficient at crew training, so I like to cycle through my crew when I can to have spare maxed crewmembers if one guy dies.

rednoodleoffate
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I'd like to add to consider cost/reward carefully, as opposed to just stockpiling missiles, or killing ships as quickly as possible.
As a rule of thumb, a missile costs 6 scrap, a point of hull damage costs 2 scrap. So, if a missile can prevent 3 damage, it's a neutral investment.
If you have a surplus of missiles, you may want to lower the exchange rate.
If you are low on health, you may want to increase the exchange rate.
The same reasoning applies to drones.
I also gave the game's inherent costs as an example. Your loadout and personal play-style may be a bit different, so don't be afraid to change your values slightly (I wouldn't stray too far from 3-1 as a general rule of thumb though.)
Also, don't buy hull repair until there's a real threat of a game over. You can always buy as much as you want at any store, and keeping the opportunity around to buy permanent upgrades until then is potentially more useful. Also, generally don't repair to full health. If you do, and then run into an event that freely repairs you, that opportunity goes to waste.

plentyofpaper
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Brilliant tips, thank you! Just got back into this game after a few years and forgot about how handy door upgrades were! All of these tips are gonna come in super handy :D

yazmeenascreamer
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This game feels like playing a slot machine.

HenryGreenEngine
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that moment when you spend 10 mins afk skill farming for your crew and then get killed in the next system

xcalvinx