Using URP in Unity to make Emissive Texture and Bloom

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In this Unity Tutorial we are using the Universal Render Pipeline from Unity to add Emissive Textures as well some post processing effects to our 2d Unity Scenes. This turns out to be not only pretty easy, but gets us a spectacular bloom post processing effect and awesome emissive textures in 2d in Unity. The URP really is incredible versatile.

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I really like the way you explain things and your videos have been very helpfull so me recently! I can't believe you don't have much more people watching your videos

firehammr
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Maybe you could show how to set a different bloom intensity for different textures, and what if you have a bright texture, but you don't want the bloom on it?

magnusschlieben
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I got here because I wanted to know how to separate the bloom effect of the sword from the light2d effect so when the sword is shining the light doesn't have to (im doing something similar with a lightsaber and candles but the lightsaber is getting really bright when near the candles and I need them to be on different layers somehow). if you can read this, please do a video on that or at least answer me here with a comment :(

razlubinsky
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Good stuff! Would you do custom tutorials? Like if someone pays you?

cd
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Would you accept money in exchange for tutorials using Godot?

tdydikj