Unity Standard Pipeline VS URP what performs better? How to setup ticks and tips

preview_player
Показать описание
Swapping from unity Standard pipeline to Universal Render pipeline is something worth thinking about, anyway I made a comparison video to help decide what is better for you.

Radiobush not affiliated to Unity however I very much love using this game engine!

This is more that a tutorial about the built in standard pipeline vs URP. I show you the full process of converting over pipelines plus also setting up global post processing in both pipeline scenarios. Making your renderers work correctly and FPS for both build in pipeline and URP.
Рекомендации по теме
Комментарии
Автор

Thank you for putting this together! I swapped to URP on my game about a year ago to use some specific shaders only on URP. It's been fairly painful, but I think the final result was indeed worth it as well.

Salmontres
Автор

Universal Rendering Pipeline only sound complicated but its not ! It is tedious to add shaders and post processing effects but it is a bit easy to set rendering pipeline as you showed in this video. Thanks for showing everything including where you clicked in the inspector while setting up the Universal Rendering Pipeline .It is also nice of to mention that it is not worth using it without shaders and post processing effects.

muhammadzaakirmungrue
Автор

Might not worth it that much for the sake of few FPS but it was worth it because nobody really explain anywhere that you actually have to do that kind of complicated setup with URP and how to fix what's broken. For that explanation you deserve a gold medal! I struggled for hours not knowing why my android application crash upon launch when testing. Now I know why, and how to fix that!

ggshout
Автор

Thanks. That was invaluable! Appreciate it.

djdaveydave
Автор

this was really helpful for a beginner, just about to make new (first) project and this answered my Q about standard pipeline vs URP, thanks!

michaelslattery
Автор

thanks for ur opinion - realy helped me to stick to Standard Pipeline - I want relaxed coding and no headaches to get little more out of it :) thanks very much!

HeinziGG
Автор

Thanks for the video! You helped me a loads brotha! Love the ozzy accent btw :)

Norchis
Автор

Thanks for the info, was starting to get confusing which was better to use and when.

EVG_Channel
Автор

Big Problem I have with built in is you have no refraction. Scene color node wont work. Any Suggestion?

dertobbe
Автор

Man the main issue i have with urp is that when i place a built in material and change it to URP material some material get converted and some failed and stay pink is there any fix to this issues, please help any body

mainak
Автор

Thanks, I have been trying to find a comparison. I have made an HDRP game ( I did not do the graphics) and a URP version for mobiles professionally and even though I have done URP it did not seem worth it unless there is something specific you need like decals.

ryuuguu
Автор

Hi!! great video!! with a lot of useful information for newbies like me. I have a question, that I can not find the answer on internet. I was testing vfx in URP, and I downloaded free assets from unity's assets store, and the particle system of an explotion the material even though I upgraded to URP, still looked pink. I discovered that the material used a custom surface shader, I tried to make a similar one with shader graph but still not worked. I don't know what to do with custom shaders, how to convert them in URP. I hope you can help me. And again thank you so much for the video!!

karikakahuate
Автор

You probably had VSync on, so both cap out at 60 FPS.

acehyper
Автор

yo is this guy related to that youtuber Blender Guru, they sorta look exactly the same

thepoonhound
Автор

If you would have started with a 3D (URP) project, then this asset would have worked out fine. Also: if you have an URP project and then you change to built-in, you would have encountered issues also.

LajosUti
Автор

I would love to know more about how to make a game using URP is seams it has a lot of work to put on when you work with URP for your game i've been looking into URP tutorials but i didn't find one that explain in details or step by step of how it is look like when you make a game using URP

Nori-vbuf
Автор

Want to know more about procedural map generators. :)

raivo
Автор

You got headaches with URP because you did it the wrong way. Thats the case with all things with the wrong way => you get headaches. My advice, regeardless of small project or not, always use URP or HDRP (if you want high quality features). Don't go with the standard pipeline. Unity even might drop the standard pipeline in the future.

publicmmi
Автор

In my experience, framerate remained the same. I couldn't see any difference. Strange thing is, the batch count actually shot up by a lot (but set pass calls remained the same).

Norbingel
Автор

Hi
Question:
RP, differed rendering, no shadows on terrain in build. Tree billboards render on top of the fog in build. Anyone know the fix?
Thanx
Marc :)

MadMarcWinnipeg