Blender 3.3 - Procedural Dungeons with Geometry Nodes Tutorial

preview_player
Показать описание
In this video, I want to show you how to make procedural and semi-procedural dungeons with Geometry Nodes in Blender 3.3.

00:00 Intro
00:26 Create Walls out of Planes
4:45 Create Procedural Grid
8:56 Create Materials
17:05 Add decorations to walls and floor
29:52 Outro
Рекомендации по теме
Комментарии
Автор

love this tutorial, it would be amazing to see a tutorial about procedural caverns!

skloutown
Автор

Nice work! If some one will missing node - Transfer Attribute in Blender 3.4 just use Simple Nearest Surface

АндрейКолпачков-яд
Автор

Amazing Amazing!!! Love to see more of geonodes from you. ThankYou for the tutorial

abhiraaid
Автор

Mind blowing, literally. Got my brain spread across my poor laptop's display and keyboard.
Well worth spending the next year (or two) watching it again and again and again, at 0.25x.

mutedsoundsk
Автор

Found this on reddit, really want to get into geo nodes. Thanks for the tutorial!

summerissoon
Автор

Its a good tutorial, what would make it better for a beginner though would be displaying your input on the screen, Youre using a lot of shortcuts like ctrl +J for framing the nodes but that was not explained (as to how to do this) .

Keep up the good work !

Butanoshi
Автор

Great tutorial! I was especially curious how you added the lights to the procedural dungeon.Also, if you change the texture mapping of each image texture from "flat" to "box" then you don't need to rotate the texture by 90 degrees or create a wall top separate texture.

liteningstrike
Автор

really inspiring, i like the method on instancing on the walls the user extrudes, many videos about geonodes are about full procedural, but i think the mixed approach is more useful. about the texturing though, i think if you'd try to export this to an game engine it would be a mess, since you don't have the uv coordinates. one idea could be, to not use the user extruded mesh for the walls, and instancing some wall assets, like the other assets. maybe then the cell size have to be on a grid, or the node code can adjust to different sizes.

JeronimusJack
Автор

amazing tutorial.
As a beginner i do have one question tho
"How did you manage to get to this result?"

Im fair new to blender, let alone geometry nodes and it seems like an ocean of info and possibilities... but seeing you navigate very straight to the solution makes me wonder if you either :
1.- took previous courses
2- Just experimented, pretty much trial and error until getting to this solution
3- both.

blackyonbi
Автор

Nice one! Tip for 7:50 use a "Not" boolean math node instead

pitched
Автор

A great tutorial was well explained and demonstrated! You are doing a fantastic job!

mind_of_a_darkhorse
Автор

omg this will be awesome to create maps for doom/quake games.

RDDz
Автор

Wow this is the newest totorial I've watched lol

ItsMeLuke
Автор

Retro, great work. Can you show us how to create a procedural city wit this process?

kellyjohnson
Автор

Thank you so much I’ve been trying to create an interior for my roblox game using blender but didn’t know how 🙏🏿

ZeroWZM
Автор

Can you show how to add stairs, rooms and levels? Great tutorial

SuperMontana
Автор

How to make multi floor with stair case. Thank you for the Excellent Tutorial was looking for this .

qbitsday
Автор

Very helpful tutorial!



Also, is it just me or is the brick texture for the walls upside down?

I don't know why I always notice when something as ambiguously oriented as bricks in images are upside down.

For example, I noticed a sand texture I used was flipped/mirrored in a project.

AnvilClank
Автор

some great stuff, learned a lot from this

leeroynewman
Автор

This is awesome ! ... You are awesome ! ... THX so many ... Can you make some castle or house generator ?

drfox