GeForce4 MX 440 SE 64 bit vs 128 bit and SDR vs DDR - Bandwidth test (Capture Card)

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GeForce4 MX 440 SE 64 bit SDR 64 MB vs
GeForce4 MX 440 SE 64 bit DDR 64 MB vs
GeForce4 MX 440 SE 128 bit SDR 64 MB vs
GeForce4 MX 440 SE 128 bit DDR 64 MB

HWI / GPU-Z Specs:

All Games are in 1024x768

0:00 Intro
0:12 Counter Strike 1.6
0:59 Half Life
1:57 Soldier of Fortune
2:25 Soldier of Fortune II: Double Helix
2:52 Half Life 2
3:43 Far Cry
4:27 Need for Speed: Underground 2
5:08 FlatOut
5:45 FlatOut - driver 45.23
6:21 Call of Duty 2
6:46 Battlefield 1942
7:26 Mafia

PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce4 MX 440 SE (SDR, DDR, 64 bit or 128 bit)
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3

Drivers:
GeForce4 MX 440 SE - 71.89 for all games and 45.23 for FlatOut (for all of them)
And 93.71 only for GPU-Z

Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor

Game Settings:

Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768

Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)

Soldier of Fortune ver. 1.07fx86F
Dynamic Video Settings
Ghoul Light Method: Hardware
Specular Lighting: On
Detail Texturing: On
Detail Texturing Range:2.5 / 15
Texture Mode: Mipped Bilinear
Anisotropic Filtering: On
Field of View: VERT 78.6

Video System Settings
Video Driver: Default OpenGL
Full Screen: Yes
Bitdepth: Auto (Same as Desktop 32 bit)
Alternate Simple Textures: Off
Texture Quality: High
Skin Texture Quality: High
Anisotropic Filtering: 2 / 15
Texture Magnification Filter: None
Texture Format: (Default)
Translucent Texture Format: (Default)

Resolution: 6: 1024 x 768 (4:3 1.333)

Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes

Half Life 2 Low (for MX and older cards)
Resolution: 1024x768
Model Details: High
Texture Details: High
Shader Details: High
Water Details: Simple Reflections
Shadows Details: Low
Game UI Color Correct: Off
Anti Aliasing: None
Filtering Mode: Bilinear
Vsync: Off
Game UI hdr Level 0
Hardware DirectX: 7.0
Software DirectX: 9.0

Far Cry (For MX and older cards)
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Own
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low

Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest

FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No

Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)

Call of Duty 2
Resolution: 1024x768
Frequency: 60 Hz
Aspect Ratio: Auto
Texture Filtering: Bilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra

Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50%
CPU-Time Given to AI: 10%

Mafia Higher stress (MX Series)
Resolution: 1024x768
Anti-Aliasing: 2x (Important)
Triple Buffering: No
V Sync: No
Frequency: Default
Color depth: 32 bit
Texture Quality:
Truecolor: NO
Low resolution: No
Compressed: No
Shadow quality
Truecolor: Yes
Only software mixing: Off
Turn off EAX: Yes

Level of Detail: Highest
Visibility (Draw Distance): Highest
Blood: Lowest
Game effects: High
Sounds: High
Shadows: Highest
Particle effects : High
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GeForce4 MX 440 SE (NV17) was released in 2002
Software like MSI Afterburner or GPU-Z can't detect
correctly memory clock on older cards with SDR memory.
It's called "fake DDR detection".
This is probably caused by MPLL doubling
That's why I turned off VRAM frequency monitoring
on some older SDR cards.

RetroGamingKingdom
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I got MX440 128-bit with DDR and this is beast among all Geforce's 4 MX440

Atrju