GeForce2 MX 400 vs GeForce4 MX 440 SE DDR Test In 11 Games (Capture Card)

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MSI NVIDIA GeForce2 MX 400 64 MB AGP vs
GeForce4 MX 440 SE 64 bit DDR 64 MB vs
GeForce4 MX 440 SE 128 bit DDR 64 MB

HWI / GPU-Z Specs:

All Games are in 1024x768

0:00 Intro
0:12 Counter Strike 1.6
0:56 Half Life
1:54 Soldier of Fortune
2:19 Soldier of Fortune II: Double Helix
2:46 Call of Duty 2
3:11 Battlefield 1942
3:50 FlatOut
4:26 FlatOut - driver 45.23
5:02 Need for Speed: Underground 2
5:43 Far Cry
6:25 Half Life 2
7:16 Mafia

PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce2 MX 400 or GeForce4 MX 440 SE DDR
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3

Drivers:
GeForce2 MX 400 - 71.89 for all games and 45.23 for FlatOut
GeForce4 MX 440 SE - 71.89 for all games and 45.23 for FlatOut (for both 64 and 128 bit)

Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor

Game Settings:

Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768

Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)

Soldier of Fortune ver. 1.07fx86F
Dynamic Video Settings
Ghoul Light Method: Hardware
Specular Lighting: On
Detail Texturing: On
Detail Texturing Range:2.5 / 15
Texture Mode: Mipped Bilinear
Anisotropic Filtering: On
Field of View: VERT 78.6

Video System Settings
Video Driver: Default OpenGL
Full Screen: Yes
Bitdepth: Auto (Same as Desktop 32 bit)
Alternate Simple Textures: Off
Texture Quality: High
Skin Texture Quality: High
Anisotropic Filtering: 2 / 15
Texture Magnification Filter: None
Texture Format: (Default)
Translucent Texture Format: (Default)

Resolution: 6: 1024 x 768 (4:3 1.333)

Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes

Call of Duty 2
Resolution: 1024x768
Frequency: 60 Hz
Aspect Ratio: Auto
Texture Filtering: Bilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra

Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50%
CPU-Time Given to AI: 10%

FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No

Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)

Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off

Far Cry (For MX and older cards)
Machine Specs: Medium
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Own
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low

Half Life 2 Low (for MX and older cards)
Resolution: 1024x768
Model Details: High
Texture Details: High
Shader Details: High
Water Details: Simple Reflections
Shadows Details: Low
Game UI Color Correct: Off
Anti Aliasing: None
Filtering Mode: Bilinear
Vsync: Off
Game UI hdr Level 0
Hardware DirectX: 7.0
Software DirectX: 9.0

Mafia Higher stress (MX Series)
Resolution: 1024x768
Anti-Aliasing: 2x (Important)
Triple Buffering: No
V Sync: No
Frequency: Default
Color depth: 32 bit
Texture Quality:
Truecolor: NO
Low resolution: No
Compressed: No
Shadow quality
Truecolor: Yes
Only software mixing: Off
Turn off EAX: Yes

Hardware transformations and lighting: yes
Multi-pass rendering : No
Cut: No
W Buffer: Yes

Level of Detail: Highest
Visibility (Draw Distance): Highest
Blood: Lowest
Game effects: High
Sounds: High
Shadows: Highest
Particle effects : High
Комментарии
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GeForce2 MX 400 was released on March 3rd, 2001
GeForce4 MX 440 SE (NV17) was released in 2002
Software like MSI Afterburner or GPU-Z can't detect
correctly memory clock on older cards with SDR memory.
It's called "fake DDR detection".
This is probably caused by MPLL doubling
That's why I turned off VRAM frequency monitoring
on some older SDR cards.

RetroGamingKingdom
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Genuinely surprised at how much better the 128bit model was in performance. Will have to keep my eyes open for one of them.

erikmerchant
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Used the Elsa Gladiac 511 with 64mb 128b in 2000-2004 as a gaming card lol, was a good cheap card. 😅 Still in my retro collection 😊

Agoz
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In older games the MX400 is just slightly slower than the MX440 SE 64-bit.

dfxvoodoocards
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I don’t understand why the cpu load is identical in counter strike even though one card has 110 and the other has 180fps. Why?

JohnSmith-iucj