GeForce4 MX 440 SE vs GeForce4 MX 440 8x Test In 10 Games (Capture Card)

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GeForce4 MX 440 SE 128 bit DDR 64 MB vs
XpertVision NVIDIA GeForce4 MX 440 8x 64 MB OC AGP vs
Sparkle NVIDIA GeForce4 MX 440 8x 128 MB AGP vs
Gainward NVIDIA GeForce4 MX 440 8x 128 MB AGP GW23120FP0B4
(Probably PowerPack! Pro/600-8X TV/DVI 128MB with slow memory. Memory modules are V58C2128164SAT75 )

GPU-Z Specs:

All Games are in 1024x768

0:00 Intro
0:13 Far Cry
0:57 Call of Duty 2
1:22 Battlefield 1942
2:01 Soldier of Fortune II: Double Helix
2:27 Counter Strike 1.6
3:13 Half Life
4:11 Half Life 2
5:01 FlatOut
5:38 FlatOut - driver 45.23
6:16 Need for Speed: Underground 2
6:56 Mafia

PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce4 MX 440 SE DDR 128 bit or GeForce4 MX 440 8x
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3

Drivers:
GeForce4 MX 440 SE - 71.89 for all games and 45.23 for FlatOut
GeForce4 MX 440 8x- 71.89 for all games, 45.23 for FlatOut and 93.71 - only for GPU-Z

Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor

Game Settings:

Far Cry (For MX and older cards)
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Own
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low

Call of Duty 2
Resolution: 1024x768
Frequency: 60 Hz
Aspect Ratio: Auto
Texture Filtering: Bilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra

Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)

Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes

Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768

Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)

Half Life 2 Low (for MX and older cards)
Resolution: 1024x768
Model Details: High
Texture Details: High
Shader Details: High
Water Details: Simple Reflections
Shadows Details: Low
Game UI Color Correct: Off
Anti Aliasing: None
Filtering Mode: Bilinear
Vsync: Off
Game UI hdr Level 0
Hardware DirectX: 7.0
Software DirectX: 9.0

FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No

Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)

Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off

Mafia Higher stress (MX Series)
Resolution: 1024x768
Anti-Aliasing: 2x (Important)
Triple Buffering: No
V Sync: No
Frequency: Default
Color depth: 32 bit
Texture Quality:
Truecolor: NO (Important for GPUs with only 32 MB VRAM)
Low resolution: No
Compressed: No
Shadow quality
Truecolor: Yes
Only software mixing: Off
Turn off EAX: Yes

Hardware transformations and lighting: yes
Multi-pass rendering : No
Cut: No
W Buffer: Yes

Level of Detail: Highest
Visibility (Draw Distance): Highest
Blood: Lowest
Game effects: High
Sounds: High
Shadows: Highest
Particle effects : High
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GeForce4 MX 440 SE (NV17) was released in 2002
GeForce4 MX 440 8x (Core NV18) was released on September 25th, 2002
Most of these cards were underclocked to 250 MHz (Core) and used slower memory.
It wouldn't be fair to use only 275/500 MHz card in this benchmark.
Note: The GeForce4 MX 440x from XpertVision was originally clocked to 275 MHz core
and 200/400 MHz memory. But I overclocked it to 275/500 MHz (NVIDIA official clocks for this card)

RetroGamingKingdom
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Faster memory is aparently better then more memory

maspe
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Why is there no difference between 64 and 128 MB VRAM cards in games that use more than 64MB in this test?

JohnSmith-iucj