How Elden Ring Was Made and Why The Director Feels Apologetic

preview_player
Показать описание

This Elden Ring documentary details the development of the high fantasy RPG Elden Ring and goes behind the scenes of its creation. Discover more about renowned game developer Hidetaka Miyazaki, who directed Elden Ring and Sekiro: Shadows Die Twice at the same time. Directing Elden Ring felt very fresh to Miyazaki thanks to the unexpected collaboration with famous author George R.R. Martin. The Documentary also explores all the design decisions that the studio FromSoftware made and shows how they took all the lessons learned from creating Dark Souls and applied it to a huge open world.

It also takes a close look at all the hurdles the team had to go through. One of the trickier obstacles the developers had to deal with was trying to stop the player from getting bored. Additionally, the studio had to figure out how to give players as much freedom as possible, without it feeling overwhelming. An open world with lots of exploring to do meant the pacing had to be absolutely perfect. Furthermore, the documentary delves into why FromSoftware likes to make difficult games and why that’s not going to change anytime soon. Lastly, it takes a look at what might be next in store for Elden Ring and what FromSoftware might be planning to develop next.

0:00 Part 1
6:11 Ad
7:18 Part 2

References:

Outro song: Thank You R.G.E. - Joe Bagale

Support me on Patreon and get exclusive content like ad-free videos, commentary tracks that provide insight on how my videos were made, Q&A videos, access to my Discord server and more:

Follow me on Twitter to stay up to date on what’s happening with the channel and my occasional video game opinions:

#EldenRing #FromSoftware #GameDevelopment
Рекомендации по теме
Комментарии
Автор

I’m 32 years old, and i never considered myself a hardcore gamer, just a casual gamer who would game on the weekends and occasionally after work once or twice a week, but when elden ring came out, it was the first time in my life since i was a small child where i played everyday, i would sit at work thinking about going home and playing it, i have put in over 300 hours as of date and it baffles me how that much time went by so fast, This game is THE DEFINITION of a masterpiece in my opinion.

rickylal
Автор

Sounds like working on Elden Ring gave Martin a much, much needed creative break from his other, more infamous projects XD I'm just happy two titans from two different sides of the entertainment world came together and actually had a blast making something! Proof that both literature and video games can reach the same heights of storytelling.

ZarMationStudios
Автор

Hidetaka Miyazaki is a real one for putting trust above pride. People have a lot more to learn from this man than video games alone.

AleXelerate
Автор

Honestly, i love how down to earth and humble Miyazaki is.

Peak human being

nemtudom
Автор

This game managed to instill in me a feeling of wonder and excitement I didn't have for a long time, it's one of my favorites for sure. Excellent video!

PandemoniumGameDev
Автор

Elden Ring might be the first game I played in 20 years that made me feel a real sense of adventure and challenge and fun. It didn't try to rip me off by releasing the experience in installments, or microtransactions. It just presented a huge world filled with dungeons and fantasy and said, have at it. On those few occasions I played with my friends in a dungeon for the first time, I honestly felt like I was in the best dungeons and dragons module I've ever played. I can't thank the director enough.

aaronkirby
Автор

He is a very clever man. He understands that an artist who cares more about his own image than the art itself is doomed to waste his talent by being distracted by his own ego. His humility is a good part of why his team makes games that have real, authentic, world conquering soul. Forgive the unintended pun.

BlueZirnitra
Автор

2:40 "It was a perfect match"
One guy likes to kill the characters
One guy likes to kill the players

Q-Vu
Автор

"I'd want to fight a dragon in an epic arena"
*gives us Placidusax*
I'm so glad Miyazaki is given the creative freedom he deserves. Always hoping for a Bloodborne remake in the future as it's still my favourite after playing Elden Ring a few times over now.

duquette
Автор

This man is the embodiment of ambition, from being a programmer among Fromsoftware, to the President and representative director and taking on multiple projects at once this dude never backs down from the challenges of life makes me feel motivated

the_ideal_grease
Автор

I can see why they passed up populated cities or settlements (since it's pretty hard to make them feel right in videos games), but I really hope they try sometime in the future. While I love the atmosphere of the Souls games, I often wish for a setting that's less post-apocalyptic in the sense that not literally everything is in ruins. A Soulslike game set right in the middle of a "Golden Age" of a world would be really interesting

wind-flower
Автор

As I got older and started to have less and less free time, every time I sit down and try to play a single player game, I just can't do it. Either I'm so tired after work or I play multiplayer games like apex with my friends since we don't get to do that as often. Elden ring has sucked me in and absolutely revived my love for video games. An absolute great experience so far.

zombizblood
Автор

I truly hope miyazaki is feeling fulfilled. He sounds like a truly great developer and seems to have a lot of integrity.

Edit:

Idk what's going on in the replies but it seems some people who aren't very big fans of miyazaki's work have chimed in. Pay them no mind and keep it civil please.

sajinkahnalt
Автор

SHOUT OUT to everyone involved in making this game. Y’all are the real hero’s. My first play through, I felt so happy to get off work and be able to go home and explore some more. Or Friday being super excited for the weekend because I could finally make my way through the capital. It’s sad but Elden ring improved my happiness while medications just numb everything. So thank you fromsoft

PokerIsLife
Автор

He's apologizing because his ideal version of elden rings map was going to be nothing but scarlet rot but he was forced to change it

jeniskindof
Автор

Honestly, Miyazaki is the kind of developer all companies should have

snek
Автор

The company and Myazaki finish a huge project then go straight into the next one. Huge respect to them.

MrHeavy
Автор

I find it truly mindboggling how their *first* shot at tackling an open world game resulted in the best iteration of the genre, in a day where we seem to get nothing but huge open world games.

CrimeFighterFrog
Автор

I've played an endless list of games since the 90s, and Elden Ring has been without a doubt the greatest experience I've had. I'm in constant awe and in love with the inspiration, the artistry, the gripping immersion, and yes, the joy of overcoming hardship. It is for me a priceless gift from FromSoftware.

icarusgeo
Автор

Goes to show how insanely talented Miyazaki is that he managed to create 2 masterpieces back to back

redgarlicbred