Civ 5 Tutorial - Science Strategy Guide || Tips for Maximizing Science through Growth!

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In today's video I discuss some ways to gain and maximise your science in Civilization 5 - not the basic, basic stuff like build a library, but some more intermediate and advanced tips that are a little outside the box at times if you're thinking purely about science. #onemoreturn #civ5 #JumboPixel

I'll cover:
- maximising growth to fuel science: more growth buildings, more pop = more sustainable specialists, providing you have the food and farms to support them!
- utilise your workers - players too often ignore the humble worker. Bulild heaps of farms and make a boat load of food! steal workers if need be, and aim to have over 4 by turn 100 (4 cities).
- obvious one but focus on your science techs, and dont lose sight of plastics in the late game for the research lab
-mountains for observatories (+50 per cent science!)
- rationalism policies

Now while I'm no @thespiffingbrit or @PotatoMcWhiskey , I promise with my exploit free tips you'll maintain a strong science game throughout your play through!

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title: Civ 5 Tutorial - Science Strategy Guide || Tips for Maximizing Science through Growth!

Welcome to my official Sid Meier's Civilization V (Civ 5) YouTube Tutorial Series! Founded in 2016 and revitalized in 2021! Civ 5 is perhaps one of the best 4x strategy games of all time. This series will cover over civ v tips and tricks for beginners as I guide you through how to settle a city, what cultural policies to choose, how to tech up fast, how to take cities, win wars, defend your lands, negotiate peace, take to the seas and much more!

About the game:
Sid Meier's Civilization V is a 4X video game in the Civilization series developed by Firaxis Games. The game was released on Microsoft Windows in September 2010,[3] on OS X on November 23, 2010, and on Linux on June 10, 2014.

In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally generated map, attempting to achieve one of a number of different victory conditions through research, exploration, diplomacy, expansion, economic development, government and military conquest. The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series.[5] Many elements from Civilization IV and its expansion packs have been removed or changed, such as religion and espionage (although these were reintroduced in its subsequent expansions). The combat system has been overhauled, by removing stacking of military units and enabling cities to defend themselves by firing directly on nearby enemies.[6] In addition, the maps contain computer-controlled city-states and non-player characters that are available for trade, diplomacy and conquest. A civilization's borders also expand one tile at a time, favoring more productive tiles,[7] and roads now have a maintenance cost, making them much less common.[8] The game features community, modding, and multiplayer elements.[5] It is available for download on Steam.

Its first expansion pack, Civilization V: Gods & Kings, was released on June 19, 2012, in North America and June 22 internationally. It includes features such as religion, espionage, enhanced naval combat and combat AI, as well as nine new civilizations.[9]

A second expansion pack, Civilization V: Brave New World, was announced on March 15, 2013. It includes features such as international trade routes, a world congress, tourism, great works, as well as nine new civilizations, eight additional wonders, and three ideologies. It was released on July 9, 2013, in North America and in the rest of the world three days later.

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Title: Civ 5 Tutorial - Venice Guide || Tips and Tricks for Civilization's Worst, yet Most Fascinating Civ

tags and stuff:
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Good stuff. Something to add to this would be the synergies between the rationalism tree, jungles, and trading posts. Excellent tiles for science, commerce, and sustaining growth. Non-improved bananas are bananas in value too.

gbair
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I was brought here by my friend who recommended your science video, and I must say, it looks good, I think I will stick around.

simplesabastion
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One big thing you missed is the National College. Getting Philosophy and the National College (in your city that will have the most science) is a big game changer wrt Science. It needs libraries in all your (non-puppeted) cities. Also - don't cut down jungles near your cities (as much as you can). You get 2 science for each non-spoiled jungle in cities with universities. This is esp great for civs like the Aztecs, India, Mayans etc. which tend to be higher growth civs. Never create a plantation on Bananas for example - you will get a tile with great food and science later in the game.

bharathkumarhemachandran
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I just got into the game like a week ago and I'm really getting into it. Your videos help me so mutch because they are up to date and not like 5y old tutorial videos. Keep up the good work, myb i can add u on discord and I can show you my country so you could possibly give me some tips 😀.

StocKx
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I built a city next a natural wonder that is also a mountain. Was really good as spain.

Kennypowers
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Top-notch video and absolutely beneficial! I want to open the game right and do redo my playthrough as Korea. Thanks for sharing and keep up the fantastic work! :-)

mattheweppley
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I love science victories. You gotta have massive science to get the tech. You gotta have massive production to build the shuttle, you gotta have massive culture to prevent a culture victory, and you gotta have massive diplomatic influence to stop a diplomatic victory. Easy peazy

manofmartin
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Right next to a mountain, or when that city buys the mountain tile?

danielnelson
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I'll just put out something missing. Having many close neighbors is great potential to you why?. Caravan can do trade(Money, science, etc).

loopyap
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Love these videos! I ran immortal 8 civ domination and seem to be winning but have to cut wars short due to happiness. I then carefully annex and raise cities to normalize happiness and stat the war again. Is it normal to be so hard to manage happiness during conquests?

dbuckleton
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One more is try to prioritize getting Great Scientists and planting them as early as possible. Esp for ppl that go down the Liberty policy tree. When you get a free Scientist plant it (esp on a Strategic resource tile like Iron, Sheep, Oil etc.) It will give great Science and you don't need to improve that tile. Don't plant Scientists on luxury tiles though.

bharathkumarhemachandran
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Are you from the same region as jacinda ardern?

ICNXS
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How come the University specialists are producing 7 science each? Mine never get anywhere NEAR that.

splodge
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How do i steal workers from city stats

Faramir
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It's the year 2004 and I'm in industrial era lmao

pizzamizza