Civilization 5 Tutorial - Citizen, Specialist and City Management Guide || How to Grow Cities Faster

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Timestamps:

0:00 Introduction/ Overview
0:45 Resource Yield
1:10 Assigning Tiles to Citizens
3:20 City-Focus/ Management
6:53 Specialists
10:45 Recommendations & Outro

In today's video I discuss how to get the most out of your citizens, specialists, buildings and cities throughout your empire using some more intermediate and advanced civ 5 tactics. This tutorial will discuss and/ or answer:

How to grow faster in civ
How to turn on resource yeild icons in civ 5
How to make your cities work certain tiles in civ 5
How to increase food production, gold yield, and science generation in civ 5
How to best manage cities and tiles in civilization

I'll teach you the fundamentals of city management from the perspective of yeild gains, increasing growth, encouraging a food and science focus, and how to properly manage specialists in Civ 5. I may return to specialists in a later video if needed because they're slightly more complicated than standard tile management. And #civ5 #tutorial #onemoreturn cos why not!

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More of me?!

Civilization V - Early Game Tips (city founding, cultural policies and more)

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Welcome to my official Sid Meier's Civilization V (Civ 5) YouTube Tutorial Series! Founded in 2016 and revitalized in 2021! Civ 5 is perhaps one of the best 4x strategy games of all time. This series will cover over civ v tips and tricks for beginners as I guide you through how to settle a city, what cultural policies to choose, how to tech up fast, how to take cities, win wars, defend your lands, negotiate peace, take to the seas and much more!

About the game:
Sid Meier's Civilization V is a 4X video game in the Civilization series developed by Firaxis Games. The game was released on Microsoft Windows in September 2010,[3] on OS X on November 23, 2010, and on Linux on June 10, 2014.

In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally generated map, attempting to achieve one of a number of different victory conditions through research, exploration, diplomacy, expansion, economic development, government and military conquest. The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series.[5] Many elements from Civilization IV and its expansion packs have been removed or changed, such as religion and espionage (although these were reintroduced in its subsequent expansions). The combat system has been overhauled, by removing stacking of military units and enabling cities to defend themselves by firing directly on nearby enemies.[6] In addition, the maps contain computer-controlled city-states and non-player characters that are available for trade, diplomacy and conquest. A civilization's borders also expand one tile at a time, favoring more productive tiles,[7] and roads now have a maintenance cost, making them much less common.[8] The game features community, modding, and multiplayer elements.[5] It is available for download on Steam.

Its first expansion pack, Civilization V: Gods & Kings, was released on June 19, 2012, in North America and June 22 internationally. It includes features such as religion, espionage, enhanced naval combat and combat AI, as well as nine new civilizations.[9]

A second expansion pack, Civilization V: Brave New World, was announced on March 15, 2013. It includes features such as international trade routes, a world congress, tourism, great works, as well as nine new civilizations, eight additional wonders, and three ideologies. It was released on July 9, 2013, in North America and in the rest of the world three days later.

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Title: Civilization 5 Tutorial - Citizen, Specialist and City Management Guide || How to Grow Cities Faster

tags and stuff:
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I can't believe how stupid i am, i played this game for 400 hours and didn't know specialist buildings where a thing, i just thought the building passive was all that the building gave.

neptonixgaming
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One thing I'll point out is you absolutely should lock tiles, and never use food focus. The game's governor system overvalues food by quite a bit as it is, and so I like to set my food tiles manually while locking the city onto another focus, such as production. The reason why is that you do not get the benefits of food tiles at the start of the turn whenever there is growth, and if you have your city set to food focus, you will be missing out as a result whenever your city grows because the food calculation is made before growth. For example, if you get a new citizen and they start working a wheat tile that produces three food, you will not get the benefits of the three food until the next turn. However, if you get a new citizen and they start working an academy, you will immediately get all the science at the start of your turn. Same with production, gold, etc.

Therefore, I never set my cities onto the default or food focus. Not ever. If I want my cities to focus on food, I will lock down all my food tiles and keep a close eye on that city to make sure that, when a new citizen spawns, I'll get the benefit of the tile or specialization they automatically start working immediately (a small production boost for the thing the city is making or science, some gold, some GPP, etc) and then immediately lock that citizen onto a food tile if I feel the need to. This requires some micromanaging and keeping a close eye on when your population is going to increase, but is far more efficient because that way you're always maximizing the output of your city to the fullest possible extent.

One other thing to consider is that, when you're producing a settler, you should absolutely switch all the citizens who are working your food tiles over to other tiles while you're producing that settler, first prioritizing production to get him out as soon as possible, then science, then other stuff. Try to work as few food tiles as possible while producing a settler, because the settler is going to make your city stagnate while it's being produced no matter whether you have the food for your population or not.

SpaceAngelMewtwo
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Just came back to this game after 2-3 years. Glad to see you're back. Keep it up!

linminhtoo
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Wow didn't think a guide like this would be so recent! You are right, things like this are easily missed I just picked Civ V back up with some friends and three quarters of the way through our game I remembered specialists... :S

scalpingsnake
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You have no idea how this video helped me out even in Civ6. Thank you very much!

DragzaRmericasResort
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Click away.. this is the video I've been looking for. Appreciate how you jump straight to topic

dodgersfnshepard
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I don't usually leave comments on videos but WOW thanks man

blackflame_
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Excellent deep dive into the workings of cities. learned from it and that is always appreciated.

GeorgeMonaghan
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So much to learn here that I had no idea about. I also just imaged it was Vision from the Avengers giving me the info and it made t 10x better. Thanks.

EscapingEmpires
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Hey, thanks a ton for the video! Very well explained and right to the point. I hate long-winded videos and you didn't do that here so thank you

alexdraht
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I'm glad I watched till the end 😂... I had no idea about the specialists

gerardorodriguez
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I just restarted playing this game and this helped a lot. Thanks.

franklinruan
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4:10 Actually the Production goes up when you focus on food!

jeroktalram
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Great video! I've been playing that game since it's release but never bothered to look into city management. 🙄

oliverschlesinger
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9:21

“I am going to manually disable people” - JumboPixel

Quotes to live by

RelaxedPerson
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I had no idea... I'm about to dominate our noob lan server 😄

ItsMinoAgain
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Why does food show as "+0" in the top left corner even though some of your citizens are working food tiles?

tom
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What a grape video. One thing I’m not sure I understood - is there really a point of constructing, say, market, if you are never gonna assign citizens to it?

rayhoodoo
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I have 1700 hours in Civ 5. I have 3 words to help you win. Population, population and population.

Sundaydish
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I just use the management by categories cause I don't have the patience to mess with the tiles all the time and the ui to get to it is a little inconvenient

lornsumm