Civilization 5 Tutorial - Settlers, City Placement & Tile Improvements | How to Settle Cities Faster

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Kia ora and welcome back to CIv 5! Today, at the request of a subscriber, I'm making a tutorial/ guide about how to settle cities faster than your opponents, so in this informal guide I'll teach you how to do that! Topics include:
- how to build settlers faster, noting that cities don't grow or starve when producing settlers
- which cultural policies to choose (liberty all the way this time!)
- how to manually assign citizens for maximum production and minimum waste
- where to place your cities, focusing on luxury resources which give happiness first, followed shortly by river-adjacent tiles, a hill for production, sea access for trade and naval units, and finally a mountain-adjacency is nice to have for later game observatories and a few wonders.
- the role of workers and tile improvements, including clearing forests for a well-timed production boost
- stealing free workers lol

More of me?!

Civilization V - Early Game Tips (city founding, cultural policies and more)

Stay tuned and subscribe or leave a rating! Also why not follow along on my other platforms?

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Welcome to my official Sid Meier's Civilization V (Civ 5) YouTube Tutorial Series! Founded in 2016 and revitalized in 2021! Civ 5 is perhaps one of the best 4x strategy games of all time. This series will cover over civ v tips and tricks for beginners as I guide you through how to settle a city, what cultural policies to choose, how to tech up fast, how to take cities, win wars, defend your lands, negotiate peace, take to the seas and much more!

About the game:
Sid Meier's Civilization V is a 4X video game in the Civilization series developed by Firaxis Games. The game was released on Microsoft Windows in September 2010,[3] on OS X on November 23, 2010, and on Linux on June 10, 2014.

In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally generated map, attempting to achieve one of a number of different victory conditions through research, exploration, diplomacy, expansion, economic development, government and military conquest. The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series.[5] Many elements from Civilization IV and its expansion packs have been removed or changed, such as religion and espionage (although these were reintroduced in its subsequent expansions). The combat system has been overhauled, by removing stacking of military units and enabling cities to defend themselves by firing directly on nearby enemies.[6] In addition, the maps contain computer-controlled city-states and non-player characters that are available for trade, diplomacy and conquest. A civilization's borders also expand one tile at a time, favoring more productive tiles,[7] and roads now have a maintenance cost, making them much less common.[8] The game features community, modding, and multiplayer elements.[5] It is available for download on Steam.

Its first expansion pack, Civilization V: Gods & Kings, was released on June 19, 2012, in North America and June 22 internationally. It includes features such as religion, espionage, enhanced naval combat and combat AI, as well as nine new civilizations.[9]

A second expansion pack, Civilization V: Brave New World, was announced on March 15, 2013. It includes features such as international trade routes, a world congress, tourism, great works, as well as nine new civilizations, eight additional wonders, and three ideologies. It was released on July 9, 2013, in North America and in the rest of the world three days later.

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Title: Civilization 5 Tutorial - Settlers, City Placement & Tile Improvements | How to Settle Cities Faster

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That info about cities cannot stave whilst building a settler was new to me, great video!

jamesnaven
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Loved the video. A caution for newer players (from someone who used to love going Liberty) while Liberty with its free settler and “free” great person can be very tempting it is definitely an early game strategy. Tradition should produce stronger cities for the late game. At higher difficulty, speaking only for myself, it is harder to make Liberty work.

maj.kingkong
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If you play standard or epic, You don't need to settle really quickly..I always move my settler a couple tiles to try find a mountain or a river..The long term benefits of a capital observatory are amazing..I notice youtubers rarely care about observatories..Make me think they are all playing on quick play styles

markmorris
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3 food tiles give 1 more production over a 1 production tile in settler building

xxx.
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You do not get the happiness from a luxury recourse if you settle directly on it with your city, unless you have that tech already available .
Free worker policy does give you a free worker and makes your workers better but it doesn’t let you build them faster . Great video overall just a few small mistakes I noticed

VP-vxll
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I'm actually a pretty big fan of building settlers as soon as I hit pop 2 in the captial. If the AI steals a spot I like I'll have to go to war to take what's rightfully mine. If you grab a spot that hems the AI in, you can strangle your neighbor before they even know what hit them. As long as I don't go below -10 happiness I'll be fine. Unhappiness might seem like a problem, but it's a minor inconvenience compared to not having good spots to settle and needing to go to war against someone with more cities than you.

RationalOrc
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I'd like to argue about 2 points:

1) Tradition vs Liberty: That's an ancient discussion, but I think it's usually better to go Tradition over Liberty. It's hard to contest all the bonuses from Tradition, which includes free buildings (which means free production and earlier bonuses), more happiness from Monarchy, bigger capital growth and production towards early wonders - which includes the essential National College.

Moreover, as Tradition you can still have more than 4 cities later in the game (ie after National College), if you jumpstart the later ones with trade routes. Most of my Tradition games have 5 or 6 cities, with the later ones usually as good as the older ones by the end game, because of trade routes.

I feel that the bare minimum for Liberty is 5 cities before National College (preferrably more), and that means 5 or more luxuries near your starting area, which is somewhat rare. And because of lower happiness and gold (because you pay more building maintenance and can't have much more population to work gold tiles), Liberty is generally a more delicate playstyle with growth management. It's quite fun if you pull it off, though.

2) Settler building at 4 population. I feel that building Settlers only at 4 population is a tad too late. It takes quite a number of turns to grow from 3 pop to 4 pop if you don't have 3-food tiles, and especially in higher difficulties the AI will begin to claim lands too close to you.

Of course, there are exceptions; it might be OK to wait for 4 population if:
- you have two or more 3-food tiles without the Granary boost, like flood plains wheat or grassland cattle. If you wait to build Granary before Settlers, it's the same as waiting for 4 population (or even longer, depending on your build order)
- you find a population ruin and get close to growing to 4 population
- you take Liberty and wait for the Collective Rule policy

Although I raised these points, I think this video is really good! It showcases why to scout early, what to look for in early cities, and especially that early settling = easier wins

Vietcongster
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Another important point, don't steal more than 1 worker from city-states.
If you do, all of them will "grow wary" and hate you for the rest of the game.
Hating means your score with them goes down twice as fast and resting point is at -20.

AyratHungryStudent
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I like how you pronounce “steps” like “stips”! 🤗

phdtobe
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Liked, subbed and going to binge. Civ 5 is my favorite new game and it’s a shame the guides are all so old. Great quality stuff!!

grand
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It's funny, how I'm so late to the Game but watching this video definitely has helped. I'm playing on diety marathon with smoother mods because I couldn't stand those start bonuses. Do you have any tips doing that type of run without mods?

ricks
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Had no idea about the settler starving trick

TheSikodude
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where is the france tutorial you promised is staying?

Matthijs
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"Link's in the doodlydoo."




Love it.

JosephLachh
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I never build a monument in the first four cities because a social policy gives me a free culture building in my first four cities if I'm just a little patient. Focus on a scout instead

stemid
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would you then suggest to declare war on city states by stealing their unprotected workers then making peace immediately in the early game?

giovanbattistafichera
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Did anyone else hear “killed everyone” at the beginning instead of “hello everyone”?

insertname
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7:36 why will clearing 1 forest on 1 truffles tile suddenly give you 20 production? Sorry I don't understand at all

littleman
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4:44 settling on a hill gives 1 more production than you would get when settling on plains

vanthomias
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I ALWAYS unlock tradition first for the +3 culture which makes getting to collective rule much faster. It's one extra policy, but its still faster.

Other than that I do everything else 100% exactly the same was as shown! Lovely!

Luke_Freeman