Modern OpenGL C++ Shader Programming : Getting Started

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Here is a Modern OpenGL C++ Shader shader programming for beginners, a getting started for using vertex and fragment shaders with C++.

I created a C++ OpenGL template project that we will use in all the future OpenGl tutorials and added it to my Gitlab. The code and projects of the tutorials will be added there as well.

The project contains wrapper classes for the Window, Vertex buffers and vertex arrays, a shader utility class to load and use shaders, and to set values for vertex- and fragment-shaders.

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I did a bit of legacy opengl before.Thanks for the vid keep the pace can't wait to learn the legit way!!

alabamna
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hey, where i can see starting video of this playlist because in first video its started with coding but i want to watch setup video visual code

PatelHetvi-zf
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im not able to get color in triangle am using version 3.3 - what can possibly the cause?
i have used the reference from " learn opengl " site.

dipeshwaghela
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curious to ask, why don't you create 1 more video at end and add gizmo feature, select object, draw gizmo (move / rotate /scale) so it becomes complete application template

lalamaxd
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Hey can you make a tutorial on how to use assimp and imgui to import models into the application?

themondaymassacre
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I'm a dummy when it comes to graphics programming so consider that in my following question. But wouldn't it be more future-proof to teach Vulkan instead of OGL given that many consider OGL as a legacy API?

FlynTie
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Ey man l appreciate all your support, thanks. Can u do a tutorial using blender on making an explosion particle system flipbook/ sprite sheet for unity???

bmazbmaz
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i wish somevody makes these tutorials in C
its better for Beginners

airbus
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I would prefere a video for vulcan in SDL2 with pure C. That would be cross platform. OpenGL is dead AFAIK.

WerIstWieJesus