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Modern OpenGL C++ Shader Programming : Getting Started
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Here is a Modern OpenGL C++ Shader shader programming for beginners, a getting started for using vertex and fragment shaders with C++.
I created a C++ OpenGL template project that we will use in all the future OpenGl tutorials and added it to my Gitlab. The code and projects of the tutorials will be added there as well.
The project contains wrapper classes for the Window, Vertex buffers and vertex arrays, a shader utility class to load and use shaders, and to set values for vertex- and fragment-shaders.
Join this channel to get access to perks like accessing my private OpenGL gitlab repositories:
See my social profiles here:
I created a C++ OpenGL template project that we will use in all the future OpenGl tutorials and added it to my Gitlab. The code and projects of the tutorials will be added there as well.
The project contains wrapper classes for the Window, Vertex buffers and vertex arrays, a shader utility class to load and use shaders, and to set values for vertex- and fragment-shaders.
Join this channel to get access to perks like accessing my private OpenGL gitlab repositories:
See my social profiles here:
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