How to Avoid Becoming Leonardo DaVinci

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How to avoid becoming Leonardo DaVinci is a bold statement and most artists would instead want the opposite. However in today's society becoming a multi faceted artist like Leonardo is quite problematic. There is however a strong correlation between Leonardo and Animation and I would like to talk about it in this video.

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#leonardodavinci #art #animation
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Yours videos helped me and my team to access mentorship on the industry, and your topics are important

david.mugabo
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I took the science branch on my school, cause I loved Physics since I was a kid. As much as I loved science, my other great passion was art, this led me to Architecture. At last I realized that I prefered much more art over the mathematics, so I ended up in Animation, thanks to you, Harvey and the support of my friends and family. So now, the only left is to keep working and improving.

Aaron_miraz
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Thanks for sharing, , , , this thing can be

david.mugabo
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Great great video! This is why you need to know if you want to be a generalist or a specific expert at one thing. Lots of people want to be riggers, animators, modelers, etc all in one bunch but its impossible to master all of them. This I've noticed with alot of blender users. The renders look great but the execution isn't up to par.

dannymorales
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Wonderful video as always Harvey I start AM the 29th so pumped!!

YggdrasilReviews
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I started CG adventure 2.5 years ago, and practice with a generalist approach things like modeling, sculpting and texturing. Nowadays i figured out i'm more passionate about animation. I decide fully focused on 3d animation but sometimes i think all the time i spend on other areas are wasted effort, it gives m some art undamentals and pipeline knowledg but they still not so relevant with animation, i don't know my mindset is right about this.

onurbasak
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I've always felt I had to many interests😆 cause in my free time I like to sculpt, paint, animate all sorts. The studio I work does a wide range of animation styles, usually for explainer and brand videos.
I like to grow as an character animator, however I get easily pulled to different directions, because it's all so fun to do.

Would you recommend scheduling a set time to do some character animation say per week/month

MVARTZ
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Depending on your aim I would say. If you want indie games and feel more fun there then knowing rigging, animation, implementation and tools would be a requirement going forward. If you pretend to go into a AAA production then yeh going all forward on 1 thing would be a good solution. Like everything balance.

iurimonteiro
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I don't think this is a rule for everyone, it depends on the amount of time the person has to eveolve their skills and what they want to become, you might want to be a creature designer and be 100% focused on it, but you might want to be a game director or indie developer, having to do art, programming, modeling....

The true quote is: jack of all trades is a master of none, but oftentimes better than a master of one, wich means that certian fields can be connected and having knowledge of multiple things can make you connect dots and be better at multiple things at the same time, while also allowing you to create things that you couldn't before, even when working on a team.

IgorJCorrea
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Hey Harvey can u pls make a video on the foundations of animation.

alK
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I like to tell myself that there is only one Leonardo DaVinci. But everyone can be good at something.

jianyuan
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Would you classify modeling rigging and texturing part of the animation disaplin, or would they all be considered different dicpline to master?

jakehornerman