Godot 4.x Third Person Character controller with different states

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Hello, everyone! As you all know, I was working on a project called 'Rise of Fati,' but due to school commitments, I had to put it on hold. Now that I've completed my studies, I can finally focus on the project again. Upon returning to it, I realized there's room for improvement, so I decided to start from scratch. Additionally, I'll be recording tutorials to show you how I'm doing it. Today, we kick things off with our first tutorial on creating a third-person controller with different states. Feel free to correct me and provide new ideas. Without further ado, let's jump into the video.

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I will be uploading some of my work flow and how i did them so stay tunned 😁😁

ogames_studio
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any idea as to why the crouch and rolling animations dont work?? when i press the fire button which is the left key mouse button the animations work but when i press the actions for crouching and rolling it dont work or am i setting too many comands in the input settings? and its only just one action all together?

budgetvend
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Nice work man! Just a question. In my project (which I'm using movement like yours) the jump animation is always coming out in a certain position and not in the player's specific position. Can you understand what I mean? If I'm not pressing to move the animation will always be in a fixed direction. Can you help?

Prof_Natanael
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I'm recreating this setup you have shown. How do I redress your character with a GLB model of my own?

elektroskeptic
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bro sigue asi, no hay mucho contenido sobre Third person... gracias por compartir tus conocimientos crack!

jackspectorink