Import Mixamo Characters and Animations in Godot 4

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i see a lot of people just throw in the characters itll mess you up later because sometimes you wont see the character. so what i do is create a new scene make a character-body3d and name it player> add collision shape3D as child of character-body and give it a cylinder shape and change the Y position to 1> then create a node3D as a child of player and name it visuals> then throw your character with all the animation files into visuals> rotate character 180 degrees the oposite direction is facing> click visual drop down right click the character> make local go into animation player and happy coding😁

THEDEVBOIS
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Already enjoying your Action Adventure Unreal course, didn't realise you are doing Godot too.

mikeballard
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Excellent tutorial.. I never thought it could be this easy! Thanks a lot and I have bought your course on gamedev :-) just in doubt if I should use Unreal or Godot.. but again thanks, this really helped me.

robvp
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Thank you very much, I needed this tutorial. You have earned one more subscriber.

adelvisjesusarevalovargas
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to the point, simple to follow. thanks!

Redemtor
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You are a life saver. This website and your tutorial convinced me to give Godot another chance (I'm a former unity3D refugee that's trying every open source engine c# engine I can find).

takealready
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Brilliant and so easy when you know how!!

tc
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Sir, Thank you very much for your video.

duchongvo
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I found your video from another video buttt this was extremely extremely useful because my laptop cannot run blunder thank you so much!

ETtheAliem
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thanks for the tutorial! is it normal for it to take ages to import them and even crash a lot of the time? does it depend on the character model/animations or would they not cause it to crash?

scotts
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Hello, I don’t know why, but my Godot crashes by importing the file. Can someone help please?

Blattverschwendung
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my chaterter is not visible in the editor pleae help

ignitexo
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😢😢😢😢😢😢hr bro i go on wesite import character and use animation but its not workinhg animation

countryball-orgn.
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Is it possible to fix the scale before importing? I would like to have my mesh resources properly scaled without having to do it directly on a node if possible.

coltr