filmov
tv
Godot 4.x Third Person Character Controller- Aim State,Crosshair,Enemy Hit Detection and IK
Показать описание
Hello, everyone! Another week, another tutorial. Apologies for the delay in this video; I had a lot going on. Today, we'll be covering aiming, creating a reticle or crosshair, implementing hit registration for the enemy from the player, and delving into inverse kinematics.