Game Dev Secrets: A trick for environmental immersion! #indiegamedev #gamedev

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(you can also add consistent movement per frame to the background layer with clouds and stuff like that, to simulate the movement of the clouds, and even have a big moon or sun with little-to-no parallax at all at the very back - there are lots of really cool options! also, foreground parallax layers that move even faster than the camera are really sick too!)

The game that I'm developing as an indie game dev is called Isadora's Edge! A 2D Pixel Art platformer game, that I'm developing in the Godot Game Engine! If you're new to Godot or have any questions about Godot or game dev in general, feel free to ask me! #indiegame #gamedesign #godot #godotengine #gaming #gamedevelopment #pixelart #gameengine
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Wishlist Isadora's Edge on Steam!

Thank you!

InboundShovel
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As a hk player and fan, I can confirm that paralaxing does WONDERS to immerse players

Leonagraphy
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My brain auto parallaxed the mountains.

mybadsomething
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A cool trick I learned, if you are making a 2.5D game you can push the backgrounds further back in 3D space and get the same effect with no extra code :)

Nadeli
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I think it’s cool that a slower background makes the character feels slower too.

disneygamerdonut
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The faster speed would work really well for a cave! I love these game dev secrets and I’ve definitely been using them for my own game

BraydenDarrell
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Making backgrounds move at different speeds relative to the foreground is crucial in 2D games for creating depth and immersion and enhancing the visual experience.

escapeundergroundgame
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One thing I like is that if you reverse the parallax speeds (make the distant things move faster) it gives the sensation that you are moving along the surface of a cylinder, if you manage to adjust the speeds well and create a level of vertical ascent that is repeated horizontally, you can create a brutal immersive effect (and a very cool level too!!)

Ervo
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Imagine being a game developer and not knowing about parallaxing until you saw this video and you were like

HatoBumpkin
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I love these videos. I'm not a game dev, but as a composer who doesn't have much hands on experience with games yet, I feel like I'm learning some good stuff about games. Thanks for the awesome videos!

codymitchellaudio
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I thought the first background was good, but those paralaxed ones are phenomenal, cant wait for the game!

Woomvee
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Imma be honest, i didn't even notice until you pointed it out

admiralensin.
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Don't forget you can do this to the foreground too, just be careful not to make it too cluttered.

smob
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This game definitely looks like it’ll be really fun to play when it comes out! I can’t wait!

CallytheCalicoCat
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Keep making these videos, they are very useful

tevor
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Thank you for fulfilling my request on covering this topic! This was one of the first things I learned during game dev that amazed me on the creative solutions game developers have crafted. Look forward to more content!

GuiriTV
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I really appreciate your videos, they are so useful. I'll definitely be grabbing your game when it comes out, and I hope one day I'll have a game to show off to you

bgray
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This reminds me of how one of Mega Man X2's selling points was that, thanks to the CX4 chip in its cartridge, it was able to have parallax effects in its backrounds without melting the SNES CPU in the process, in addition to other graphical effects like transparency.

HowDoYouTurnThisOn_
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I always wondered how that effect was made! Love all your videos

i_am_a_humannothing_suspic
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This short made me finally understand this concept as a game dev, ive only started my journey but thank you for this channel!!!!

Drostaluna